Garry's Mod

Garry's Mod

Left 4 Dead Weapon Pack (Improved)
 This topic has been pinned, so it's probably important
BenL4D2  [developer] 27 Nov, 2022 @ 3:51am
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Showing 1-13 of 13 comments
GrandpaGaming 16 Aug, 2023 @ 6:50pm 
[Left 4 Dead Weapon Pack (Improved)] Trying to remove server entity weapon_l4d_molotov#1146 on client!
1. unknown - lua/weapons/weapon_l4d_molotov.lua:213
BenL4D2  [developer] 19 Nov, 2023 @ 4:38am 
Originally posted by GrandpaGaming:
[Left 4 Dead Weapon Pack (Improved)] Trying to remove server entity weapon_l4d_molotov#1146 on client!
1. unknown - lua/weapons/weapon_l4d_molotov.lua:213
hmmm, i don't know what's causing this but i'll try and fix it
soujirou_85 26 Nov, 2023 @ 4:58pm 
muzzleflash of the m16 is missing texture but idk if its because i dont have l4d content
magfan1 25 Jan, 2024 @ 12:06am 
[Left 4 Dead Weapon Pack (Improved)] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/l4d_molotov_projectile.lua:111
No improvements... Downgrade
BenL4D2  [developer] 1 Feb, 2024 @ 7:38am 
Originally posted by Саня228:
[Left 4 Dead Weapon Pack (Improved)] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/l4d_molotov_projectile.lua:111
No improvements... Downgrade
go get the original then.
TheCarson116 18 Jul, 2024 @ 8:28pm 
I'm getting the same molotov lua error as Саня228, & as far as I can tell the Auto Shotgun doesn't actually fire in full-auto even though it should (the L4D2 version does). The pistols also don't display their reserve ammo for some reason.
BenL4D2  [developer] 19 Jul, 2024 @ 8:27am 
Originally posted by TheCarson116:
I'm getting the same molotov lua error as Саня228, & as far as I can tell the Auto Shotgun doesn't actually fire in full-auto even though it should (the L4D2 version does). The pistols also don't display their reserve ammo for some reason.
the pistols are supposed to be like that, the original had that error with the molotov too.
Ajiliffe 20 Jul, 2024 @ 12:45pm 
hey, the pipe bomb is missing a shove animation, and whenever a molly (molotov) explodes, it creates this error: Cannot destroy physics in a physics callback!
1. unknown - lua/entities/l4d_molotov_projectile.lua:111
BenL4D2  [developer] 20 Jul, 2024 @ 1:13pm 
Originally posted by Ajiliffe:
hey, the pipe bomb is missing a shove animation, and whenever a molly (molotov) explodes, it creates this error: Cannot destroy physics in a physics callback!
1. unknown - lua/entities/l4d_molotov_projectile.lua:111
pipe bomb has a shove anim, the molly was like that for the original mod
Misha 25 Jan @ 1:25pm 
Originally posted by Саня228:
[Left 4 Dead Weapon Pack (Improved)] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/l4d_molotov_projectile.lua:111
I'm getting this error as well, I've tried disabling all other addons and restarting the game, but the problem persists.
BenL4D2  [developer] 25 Jan @ 1:37pm 
Originally posted by Misha:
Originally posted by Саня228:
[Left 4 Dead Weapon Pack (Improved)] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/l4d_molotov_projectile.lua:111
I'm getting this error as well, I've tried disabling all other addons and restarting the game, but the problem persists.
it's not even a problem. it doesn't affect any aspect of the game?
Misha 25 Jan @ 2:08pm 
Originally posted by BenL4D2:
Originally posted by Misha:
I'm getting this error as well, I've tried disabling all other addons and restarting the game, but the problem persists.
it's not even a problem. it doesn't affect any aspect of the game?
It's annoying to have error messages pop up all the time but other than that no, it's not disruptive to the gameplay itself.
BenL4D2  [developer] 26 Jan @ 12:47am 
Originally posted by Misha:
Originally posted by BenL4D2:
it's not even a problem. it doesn't affect any aspect of the game?
It's annoying to have error messages pop up all the time but other than that no, it's not disruptive to the gameplay itself.
That is true but, I have no idea what's going on with it, the OG one was fine until a recent gmod update.
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