太吾绘卷 The Scroll Of Taiwu

太吾绘卷 The Scroll Of Taiwu

捏人优化框架
红字问题
留言板没留言框,只能在这里发了。首先放报错信息。

开始加载捏人优化资源
ReadInterProcessMessages thread is about to exit.
加载完毕
ReadInterProcessMessages: System.Net.Sockets.SocketException (0x80004005): 远程主机强迫关闭了一个现有的连接。

at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in <d2957de1c3fd4781a43d89572183136c>:0
at GameData.GameDataBridge.GameDataBridge.GetUnmanagedValuesFromSocket[T1,T2] (T1& item1, T2& item2) [0x00020] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:657
at GameData.GameDataBridge.GameDataBridge.ReadInterProcessMessage () [0x00001] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:229
at GameData.GameDataBridge.GameDataBridge.ReadInterProcessMessages () [0x00012] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:211
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)

(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)

Outgoing message: Disconnect
WriteInterProcessMessages thread is about to exit.
WriteInterProcessMessagesDisconnect: System.Net.Sockets.SocketException (0x80004005): 远程主机强迫关闭了一个现有的连接。

at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in <d2957de1c3fd4781a43d89572183136c>:0
at GameData.GameDataBridge.GameDataBridge.WriteInterProcessMessagesDisconnect () [0x00056] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:582
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)

(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)


先贴解决办法:
先把全部MOD的√去掉,点应用,这个时候还会报红字,不管它,弹红字,关掉游戏。
重新开游戏,把自己想打的MOD全重新√上,第一遍应用时候不会报错,即可解决。


我试了很久这个报错,最后有一种感觉:
在打上捏人优化框架以后,不管打上别的任何功能性的MOD还是改贴图的MOD,捏人优化框架MOD都会红字。
所以必须要捏人优化框架和别的MOD同时一起打才行,重复的贴图会互相覆盖,也不会报错。


还是希望作者看到的话能解决一下吧,每次改MOD要全体重新打好麻烦。
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另外我在试的时候一开始以为是某个MOD冲突的原因,测了一些贴图MOD,也分享一下,给绅士们省点时间。

[CAO]女性发型替换暂时没同类;

NPC立绘清凉化 / 服装美化-绛纱金装 / 服装美化-衮龙长袍 / HentaiCloth / 原版立绘重绘 会互相覆盖;

Orochii的自用脸型调整 / 女性角色中体型面部美化 / 全体型脸型优化 会互相覆盖 ;

小鬼绘卷 和 扒衣见君 兼容任何服装贴图MOD,很神奇。

我还试了些二刺猿眼睛和服装贴图,感觉不是很好(个人见解),都只做了个别立绘,不能自成一套体系,又跟武侠风完全不搭。
xiaoye97  [udvikler] 18. okt. 2022 kl. 18:48 
我有时间的时候看下
好的捏,蟹蟹宵夜大佬
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