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You seem to have missed the first line: persuade me. Why should this be done?
Further having the shielded variant capped means the unshielded ones actually see use.
Volkmar increases the capacity of spearmen shields, halberdiers, and crossbowmen, but his faction and lord effects are for flagellants, empire knights, and free company militia.
Franz increases the capacity of empire knights, but not reiksguard.
Orion increases the capacity of glade riders, but not wild riders.
I'll make changes to these three for the next release. Let me know if you find others, and thanks for the reports.
The landmarks in Praag also doesn't give unit cap to Grypon Legion or Armoured Cossars/Streltsi
EDIT: Also, a base value of 0 for units is a bad idea i think. I means that if the player/AI gets a non standard way to recruit them (Outpost, Landmarks, etc) that you haven't explicitly taken into account they will be unable to recruit any. I have this issue now. I have the Bokha Palace which gives access to Tzar Guard but i cannot recruit them
And... looking at CA's original files, I remember why this got put off 'til Later™: whoever wrote the internal names for Kislev's special buildings didn't believe in clarity. How the heck is anyone supposed to understand what's what there?
@mono no aware
I'm not aware of any reason Azhag should have Big 'Un caps instead of Rogue Idols, so, as the first line says: "persuade me".
@SassyAsses
Just tell me clearly which building should have which caps (and possibly why, if it's not absolutely obvious) with enough detail that I can track it down in the internal files (even with someone at CA doing a less that stellar job of naming buildings internally), and it'll get added promptly.
That said: I still kinda disagree.
Azhag does offer bonuses to any and all orc units, agreed, and there's a good argument for picking *something* out of that broad tranch of units, but which ones? Not savage orcs, as that's definitely Wurrzag's thing.
From the other point of view, Rogue Idolz are in a poor place in some ways. As a DLC unit, the only lord that could specifically buff them without having people complain is... Grom. Grom's already let me down by not buffing trolls, which I found very disappointing thematically, and he's not going to buff Rogue Idolz in addition to pump wagons.
So who could give extra caps to these wonderful units? Nobody? Why not the most mystical of Orc legendary lords? Azhag!
So, I see your point. You're not wrong. But I don't think it's a very strong argument seeing how it's *all orcs*, and I think Rogue Idolz are a much more interesting match for a more mystical-themed Orc lord. Again, persuade me. (I was previously persuaded to switch from trolls to pump wagons for Grom, so this is not an impossible ask)