Cities: Skylines

Cities: Skylines

Network Anarchy
Musharaf 4 Apr, 2023 @ 7:46am
After last update game starts 3x longer than before.
I am not sure but it seems NA should be part of the problem. Does anybody know how to solve this? Here is part of output.log where is long waiting:
104,064ms | LoadOrder | [Info] 104,068ms | gap=1ms | LoadLevelComplete() finalized.
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: F:\STEAM\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
182,927ms | Assembly 'NetworkAnarchy, Version=3.0.4.39344, Culture=neutral, PublicKeyToken=null' resolved to 'NetworkAnarchy, Version=3.2.1.2894, Culture=neutral, PublicKeyToken=null' (F:\STEAM\steamapps\common\Cities_Skylines\Files\Mods\UnlockAll\UnlockAll.dll) [Serialization]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Last edited by Musharaf; 4 Apr, 2023 @ 7:48am