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Сообщить о проблеме с переводом
-Theak
In unit_set_to_unit_junctions_tables, the entries for tzeentch marauders doesn't link them to marauder horsemen unlike the slaanesh version. I posted a picture of what lines I changed in the #skeleton_crew channel in discord last January 26, just ctrl+f my name on that channel. Thanks!
Can you be more specific? Such as what you are summoning and the spell?
However, the unit spawned at full health, and shortly afterward, a .lua script error occurred. Following that, I was no longer able to summon any additional units from this mod.
From what I understand, the intended vanilla behavior—at least for Nurgle—is for these types of summoned units to appear at half health. This was my first time playing Nurgle, so please correct me if I’m mistaken, but that seems to be the expected mechanic. I don’t believe I have any other mods installed that would interfere with this system.