Project Zomboid

Project Zomboid

Daily Report Journal (Statistics & XP Gains)
Error when using toughness mod
Not sure if this is something you want to spend time looking into but here is the error I found from the logs:

function: EveryDays -- file: dailyStatisticsAndGains.lua line # 1182 | MOD: Daily Report Journal (Statistics & XP Gains).
[11-08-25 20:31:17.814] ERROR: General f:144469, t:1754933477814> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: skill of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:403)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameTime.update(GameTime.java:701)
zombie.gameStates.IngameState.UpdateStuff(IngameState.java:596)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1725)
zombie.gameStates.IngameState.update(IngameState.java:1464)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
zombie.GameWindow.logic(GameWindow.java:382)
zombie.GameWindow.frameStep(GameWindow.java:916)
zombie.GameWindow.mainThreadStep(GameWindow.java:642)
zombie.MainThread.mainLoop(MainThread.java:76)
java.base/java.lang.Thread.run(Unknown Source)
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Showing 1-2 of 2 comments
moX 12 Aug @ 12:38am 
Same here. Haven’t seen the logs but the error pops up each time and new days aren’t appearing since the toughness mod was added.
DANi  [developer] 12 Aug @ 1:21am 
From earlier comments: "This mod currently doesn't support new skills that have been added mid-save via other mods. Add these mods from the beginning of the save if you want them tracked.

If you have added new skills with mods mid-save, the reports will only continue working if you disable these skill mods again for that save. Basically returning to the set of skills the character started with when the save was created."
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Showing 1-2 of 2 comments
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