Team Fortress 2

Team Fortress 2

The En Passant
Mcfighter2 26 Aug, 2022 @ 3:37pm
SSSSSTAAAAATS (believe me they're really neat)
(+) +35% base cloak (cloak lasts 35% longer)
(-) knife can only backstab
(-) -25 hp on backstab OR -50% swing speed (1.2 second swing speed instead of 0.8)

The idea here is that the knife improves the spy's ability to sneak behind enemy lines and get one crucial pick, instead of focusing on improving spy's chances to get more backstabs or get away.
In case you're curious, if the spy is at or below 25 hp and lands a backstab, he will always retain 1 hp.
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Showing 1-15 of 20 comments
Haau  [developer] 26 Aug, 2022 @ 6:32pm 
one idea a friend had while I was working on this was that it would grant boosted jump height and reduced cloak drain rate for a few seconds after side-stabbing someone.
normal backstabs wouldn't grant any buff.
Mint bread 26 Aug, 2022 @ 7:43pm 
Knife can only backstab doesn’t really matter because how many butter knife kills have you seen?
Just a Fan YT 27 Aug, 2022 @ 6:37am 
or, can only butterknife, no backstab
Parble 27 Aug, 2022 @ 6:39pm 
Originally posted by lionman1259:
or, can only butterknife, no backstab
that would make it trash
Ashton.T 28 Aug, 2022 @ 2:59am 
just an idea how about you make it be able to backstab because it could do something cool like on backstab you go invisible to escape
Last edited by Ashton.T; 28 Aug, 2022 @ 3:02am
Mcfighter2 28 Aug, 2022 @ 7:48am 
Originally posted by ashtontriffett10:
just an idea how about you make it be able to backstab because it could do something cool like on backstab you go invisible to escape
It can already backstab? I only said that it can only backstab, not that it can't.
Also you can already stab someone and go invisible with every knife in the game. Do you suggest that you go invisible immediately after a backstab? If so that would not be a good idea since it'd be very annoying mechanic to fight against. You can't track the spy that goes invisible after a backstab.
I don't get the -25 hp on backstab because that would just make this weapon almost unusable and if it is in terms of the damage of the backstab that wouldn't matter too much because the backstab's damage is the enemy's health times 6.
if you added like a stat that gave a damage reduction while cloaked I think this would be wayyy better
Mcfighter2 30 Aug, 2022 @ 11:52am 
Originally posted by Pitush:
I don't get the -25 hp on backstab because that would just make this weapon almost unusable and if it is in terms of the damage of the backstab that wouldn't matter too much because the backstab's damage is the enemy's health times 6.
The -25 hp on backstab is to assure that subsequent backstabs will benefit the spy less than any other knife in order to bring out its ability to guarantee a first pick better than any other knife. Maybe I should come up with something else?

Originally posted by Pitush:
if you added like a stat that gave a damage reduction while cloaked I think this would be wayyy better
I did consider this, but there's already a damage reduction while cloaked built into the stock watch, so I think more damage resistances would make it annoying to fight against, like the Kunai, since you could just cloak after getting a backstab and potentially tank a significant amount of damage.
I want to avoid things that make the spy tankier, since that's annoying to fight against.
Last edited by Mcfighter2; 30 Aug, 2022 @ 11:53am
YHO 1 Sep, 2022 @ 8:06pm 
I had one idea in mind if you wanna read it.

The En Passant
Level X Knife

( + ) On Backstab: Transfer buffs, debuffs, passive abilities, and basic stats from your victims onto you.

( - ) Your movement is limited to moving straight ahead only, your other means of movement are only unlocked after a successful backstab.
(up to a maximum of 4 times).


So for a example of the upside, let's imagine you managed to backstab a scout with 70 health remaining also under the effect of a crit-a-cola using a 99% boosted baby face's blaster and with the sandman equiped.

You will then gain the remaining time from the effect of the crit-a-cola for yourself (with is downside of course) your maximum health will be set to 115 and your current health will be 70, you will move at 173% of your normal speed (or 519 Hammer units if you prefer) and gain 1 extra jump and +1 capture rate until you backstab someone else.


Now for the downside is pretty simple, after each backstab you manage to succesfully execute your movements keys will be less restrained:
(It will be display with a " Checkmate " counter similar to the Eyelander, Vita-Saw, Bazaar Bargain or Air Strike.)


0 Backstab: can only move forward.

1 Backstab: you can now move left, right and backward but only 1 key work at the time (so if you press left then forward you will only move slitly to the left then only forward).

2 Backstab: you can now crouch and move.

3 Backstab: you can now move diagonally and without anymore key restriction.

4 Backstab: you can now jump and move.


It's a simple snowball weapon.

Tell me what do you think about thoses stats.
Last edited by YHO; 1 Sep, 2022 @ 8:20pm
WhiteBoyCowboy 7 Oct, 2022 @ 1:45pm 
The En Passant
Level ??? Chess Piece

Pros
On kill: All nearby enemies gain a 20% damage vulnerability for 8 seconds

Cons
-15 max health
33% faster cloak drain rate
Blubaroonii 9 Oct, 2022 @ 11:46pm 
Originally posted by Mint spamton???:
Knife can only backstab doesn’t really matter because how many butter knife kills have you seen?

that stat would make spy much more punishing, for example if a fail stab happens or when an enemy turns around at the last second.
to make this more punishing, maybe add a slower switch time. and while we are at it, maybe change the health lost on kill to a health penalty. if health is lost on kill, most players will be deterred from using the weapon.

also, i absoloutley love the design :)
Last edited by Blubaroonii; 9 Oct, 2022 @ 11:47pm
76561199264982813 11 Jan, 2023 @ 8:59pm 
pros
+will not show that you kill someone
+when you back stab you gain full crit for 8 sec
+any time when you mini-crit you full crit
cons
-loss disguise when hit
-no randoms crits
hatbringer 10 Feb, 2023 @ 10:39am 
would be rlly cool if spy gained mobility maybe kinda like the big earner after a stab, would fit the theme too since pawns can only move diagonally when en passant-ing. also i rlly like the design, i hope it gets added
Kylebrown10 10 Feb, 2023 @ 10:55am 
While active:
10% move speed bonus
25% jump height bonus

-75% damage penalty
-30% slower swing speed
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