Total War: WARHAMMER III

Total War: WARHAMMER III

Highborn Elves - Unit Pack
RedDragon0908  [developer] 28 Aug, 2022 @ 3:46am
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888 28 Aug, 2022 @ 5:17am 
Looked at the unit stats and dismounted Paladins seem to be too strong (outperform Swordmasters of Hoeth in health, armor, weaponstrength + shielded) would be nice if those get debuffed/changed (sword type should be one handed infantry now they are wealding a 2handed sword if I am not wrong? :-)
Last edited by 888; 29 Aug, 2022 @ 7:20am
Mafnmarsn92 17 Sep, 2022 @ 12:01pm 
thanks for referring me to this thread. I think that all "white lion" troops should be balanced around the stat line of white lions (armor, leadership etc). Or change their description to something like "veteran spearmen that were chosen to support the white lion battalions in battle" ...although they would have to kill a lion themselves to get that pelt on their shoulders ;)
Spirit Callers unit

Would you consider making a mod that makes a "Spirit Callers" unit for the Wood Elves? Which basically is a Flamers of Tzeentch unit with the same stats, except:

It has the Burnt! effect on its melee and ranged attacks instead of Warpflame, it has the Strider trait as well as resilience against the effects from Athel Loren forest on the map (as they are wood elves), and it no longer has the Daemonic trait (so it can be routed with its low Leadership) but instead it has 2 bound charges of the Ice Sheet spell, as well as a map wide aura called "The Fireheart Aura" which is a mapwide aura that gives +25% fire resistance to allies provided the Spirit Callers unit isn't routing. With the description saying: "The spirit callers ask the fire spirits to lessen the burden of fire on their allies". They lose their "Cause Fear" passive, but instead the Range of their ranged attacks is increased to 120. Meaning that they are no longer immune to Fear and Terror effects, so you have to be very careful with them and find ways (like through the red skills of your lord) to increase their Leadership and survivability. Which can be tough, as Ice Sheet doesn't affect flyers. As such I also wanted their leadership to increase to 60 from 55, as they can be routed. Which is still very low, especially for such an expensive unit with such low defenses.

However, the map range of their The Fireheart Aura ability will be very impactful (it of course doesn't stack with other auras of the same name by other spirit callers, but it nontheless lessens the burden on your spirit units). So instead of the 850 cost of the Flamers of Tzeentch, they will have a base cost of 900, with 225 base upkeep. To make it more fair.

Instead of the Flamers of Tzeentch model, you could use these models: https://gtm.steamproxy.vip/workshop/filedetails/?id=2968920193 (the creator has stated in the past that these models may be used by others as well), and use their animations for the attacks and bound spell casting. I'm not a fan of the model with the skull on her head, but the 1st and 4th models in the image set of the mod are I think very fitting. I believe that some units have a mix of models, but if you can only pick one then I'd go with the first model in the image link, the blonde girl with the leaf shaped headpiece on her forehead.

This could be a Tier 2 unit that benefits from the same upgrades that the elven archer units benefit from (such as Leadership and damage bonuses) through technologies and skills etc. Thus making him an anti-horde unit with good armor piercing at the cost of range. And could be recruited from the Roots of Ghyran, the same buildings you need to recruit the Spellsingers. Of course, when recruited by Drycha in the campaign, these units will also have the Glamoured passive: https://totalwarwarhammer.fandom.com/wiki/Glamoured

And, if possible, I would love for them to be compatable with this mod: Gifts of Athel Loren: https://gtm.steamproxy.vip/workshop/filedetails/?id=2862579213 which received a great update where you can put Aspects onto your Wood Elven units, and makes their gameplay so much more enjoyable! So it is a must have for Wood Elf players. Would it be possible to, within the same mod, make it compatible with that mod as well? Or if that is not possible, could you make an additional mod that makes this unit compatible with that mod?
Last edited by npdejong; 12 Aug @ 4:53am
npdejong 9 Aug @ 10:19am 
This is the descriptions that we can add to it: Both the short description (which you can see in the details of a unit on the battlefield), as well as the long description (which you can see when you select a unit in the Units loadout, for example).

Short description:

Spirit callers can commune with the spirits around them, who shield them from harm and devastate their enemies.

Long description:

Elves are intrinsically magical beings, who share a strong bond with the spirits. However, not all elves are talented enough to become powerful spellsingers. Spirit callers are common elves who do not have the sheer magical talent of spellsingers, but whose bond to the spirits allows them to nevertheless command the elements at their fingertips. They can ask the fire spirits to lessen the burden of fire on their allies, ask the wind and earth spirits to block incoming attacks, and ask the water spirits to hinder their enemies movements. They can also ask the fire spirits to attack their enemies, whose rage causes their fire to intensify into a blue flame that burns away all in their path, at the expense of its accuracy.
Last edited by npdejong; 9 Aug @ 3:06pm
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