Project Zomboid

Project Zomboid

Proximity Inventory [B41/42]
 Bu başlık sabitlenmiş, muhtemelen önemli bir başlık
Bug reporting.
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78 yorumdan 16 ile 30 arası gösteriliyor
dedicated server bricking itself cause ya mod wont update. Love you though.
Mxswat The Helldriver  [geliştirici] 19 Eyl 2023 @ 12:10 
As usual, restart a couple of times, it happens every once in a while
The mod is not working for me, enabled it and I have Mod Options. There is no icon at all. I've seen this mode on MP servers, my others mods are working correctly.
HEY MAN IVE HAD PROBLEMS WITH IT GOING IN TO PROXIMITY BOX . THE ITEMS
DONT SHOW UP
I think there is a tinie tiny bug where when we collapse a stack of items and highlight select them it kinda broke the selection tool, but when it is fine when selecting uncollapsed items fine.


https://imgur.com/a/laX8Bln
En son Space Donuts tarafından düzenlendi; 9 Şub 2024 @ 17:56
İlk olarak Space Donuts tarafından gönderildi:
I think there is a tinie tiny bug where when we collapse a stack of items and highlight select them it kinda broke the selection tool, but when it is fine when selecting uncollapsed items fine.


https://imgur.com/a/laX8Bln
I believe that is a issue with the items being from separate containers. Am I wrong?
mod seems broken now

players spawned in games with this on end up with no backpack and mostly naked in recent plays.
En son rizen tarafından düzenlendi; 29 Eki 2024 @ 16:30
I'm pretty sure prox inventory can't do that
Hello on newer version,

function: CanBeAdded -- file: ProximityInventory.lua line # 46 | MOD: Proximity Inventory
function: OnButtonsAdded -- file: ProximityInventory.lua line # 125 | MOD: Proximity Inventory
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@648e9b6e
function: refreshBackpacks -- file: ISInventoryPage.lua line # 1686 | Vanilla
function: refreshBackpacks -- file: ReorderContainers_InventoryPage.lua line # 219 | MOD: Reorder Containers
function: update -- file: ISInventoryPage.lua line # 417 | Vanilla
function: update -- file: ISInventoryPage.lua line # 3 | MOD: Proximity Inventory
function: update -- file: 2ProximityInventory.client.lua line # 29 | MOD: Proximity Inventory.
[21-12-24 08:02:05.651] ERROR: General f:0, t:1734760925651> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: ZombieOnly of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:81)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:376)
zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:4232)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
java.base/java.lang.reflect.Method.invoke(Unknown Source)
se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
zombie.ui.UIElement.update(UIElement.java:2052)
zombie.ui.UIManager.updateUIElements(UIManager.java:1065)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.ui.UIManager.update(UIManager.java:819)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.GameWindow.logic(GameWindow.java:319)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
zombie.GameWindow.frameStep(GameWindow.java:917)
zombie.GameWindow.run_ez(GameWindow.java:810)
zombie.GameWindow.mainThread(GameWindow.java:610)
java.base/java.lang.Thread.run(Unknown Source)
.
[21-12-24 08:02:05.652] LOG : General f:0, t:1734760925652> -----------------------------------------
STACK TRACE

This did not happen if I modified the previous version to be compatible with b42.
So is most likely some change done on the current version
Thanks for the logs, I'll look into it today
Hi, I just loaded B41 with only Proximity Inventory enabled and I can't replicate this bug, I suspect "Reorder Containers" made a compatibility patch for Prox Inv and they did not expect me to re-write most of the code, in this case, I renamed the Sandbox settings too.

i'll ping the "Reorder Containers" guy
Also, have you removed your modified version? it's probably not compatible with my re-written version
I can't reproduce the bug shown by @intox
Seems to work fine in my testing.
Does this occur in a specific circumstance?
Hey, I replied on your mod, and It looks like it's just user error and tinkering with the files of my mod
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