Project Zomboid

Project Zomboid

Proximity Inventory [B41/42]
 Denna tråd har blivit fäst, så den är troligtvis viktig
Mxswat The Helldriver  [utvecklare] 16 sep, 2023 @ 7:03
Bug reporting.
< >
Visar 16-30 av 78 kommentarer
Alokiar 19 sep, 2023 @ 11:57 
dedicated server bricking itself cause ya mod wont update. Love you though.
Mxswat The Helldriver  [utvecklare] 19 sep, 2023 @ 12:10 
As usual, restart a couple of times, it happens every once in a while
EveryNova 30 sep, 2023 @ 19:49 
The mod is not working for me, enabled it and I have Mod Options. There is no icon at all. I've seen this mode on MP servers, my others mods are working correctly.
DrewSIGM 21 jan, 2024 @ 19:15 
HEY MAN IVE HAD PROBLEMS WITH IT GOING IN TO PROXIMITY BOX . THE ITEMS
DONT SHOW UP
Space Donuts 9 feb, 2024 @ 17:56 
I think there is a tinie tiny bug where when we collapse a stack of items and highlight select them it kinda broke the selection tool, but when it is fine when selecting uncollapsed items fine.


https://imgur.com/a/laX8Bln
Senast ändrad av Space Donuts; 9 feb, 2024 @ 17:56
Stridely 14 apr, 2024 @ 2:37 
Ursprungligen skrivet av Space Donuts:
I think there is a tinie tiny bug where when we collapse a stack of items and highlight select them it kinda broke the selection tool, but when it is fine when selecting uncollapsed items fine.


https://imgur.com/a/laX8Bln
I believe that is a issue with the items being from separate containers. Am I wrong?
rizen 29 okt, 2024 @ 16:29 
mod seems broken now

players spawned in games with this on end up with no backpack and mostly naked in recent plays.
Senast ändrad av rizen; 29 okt, 2024 @ 16:30
Mxswat The Helldriver  [utvecklare] 29 okt, 2024 @ 18:45 
I'm pretty sure prox inventory can't do that
intnox 20 dec, 2024 @ 22:04 
Hello on newer version,

function: CanBeAdded -- file: ProximityInventory.lua line # 46 | MOD: Proximity Inventory
function: OnButtonsAdded -- file: ProximityInventory.lua line # 125 | MOD: Proximity Inventory
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@648e9b6e
function: refreshBackpacks -- file: ISInventoryPage.lua line # 1686 | Vanilla
function: refreshBackpacks -- file: ReorderContainers_InventoryPage.lua line # 219 | MOD: Reorder Containers
function: update -- file: ISInventoryPage.lua line # 417 | Vanilla
function: update -- file: ISInventoryPage.lua line # 3 | MOD: Proximity Inventory
function: update -- file: 2ProximityInventory.client.lua line # 29 | MOD: Proximity Inventory.
[21-12-24 08:02:05.651] ERROR: General f:0, t:1734760925651> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: ZombieOnly of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:81)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:376)
zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:4232)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
java.base/java.lang.reflect.Method.invoke(Unknown Source)
se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
zombie.ui.UIElement.update(UIElement.java:2052)
zombie.ui.UIManager.updateUIElements(UIManager.java:1065)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.ui.UIManager.update(UIManager.java:819)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.GameWindow.logic(GameWindow.java:319)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
zombie.GameWindow.frameStep(GameWindow.java:917)
zombie.GameWindow.run_ez(GameWindow.java:810)
zombie.GameWindow.mainThread(GameWindow.java:610)
java.base/java.lang.Thread.run(Unknown Source)
.
[21-12-24 08:02:05.652] LOG : General f:0, t:1734760925652> -----------------------------------------
STACK TRACE

This did not happen if I modified the previous version to be compatible with b42.
So is most likely some change done on the current version
Mxswat The Helldriver  [utvecklare] 21 dec, 2024 @ 3:06 
Thanks for the logs, I'll look into it today
Mxswat The Helldriver  [utvecklare] 21 dec, 2024 @ 3:15 
Hi, I just loaded B41 with only Proximity Inventory enabled and I can't replicate this bug, I suspect "Reorder Containers" made a compatibility patch for Prox Inv and they did not expect me to re-write most of the code, in this case, I renamed the Sandbox settings too.

i'll ping the "Reorder Containers" guy
Mxswat The Helldriver  [utvecklare] 21 dec, 2024 @ 3:20 
Also, have you removed your modified version? it's probably not compatible with my re-written version
Notloc 21 dec, 2024 @ 10:27 
I can't reproduce the bug shown by @intox
Seems to work fine in my testing.
Does this occur in a specific circumstance?
Mxswat The Helldriver  [utvecklare] 21 dec, 2024 @ 12:06 
Hey, I replied on your mod, and It looks like it's just user error and tinkering with the files of my mod
< >
Visar 16-30 av 78 kommentarer
Per sida: 1530 50