RimWorld

RimWorld

Vanilla Psycasts Expanded
Jᴧgᴧ 16 Oct, 2022 @ 3:43pm
Vanilla Psycasts and Altered Carbon
Looked on both mod pages and did a search online, can't seem to find the answer to this question. Is Vanilla Psycasts Expanded compatible with Ultratech: Altered Carbon Remastered? i.e. if I "resleeve" a pawn that has several trees with abilities trained, do those transfer over to the new body when the stack goes in? I'm not sure if hidden hediffs would move across or not.

If not, is there a way to manually give the new sleeve/pawn back their earned psycast points so they can re-invest them as before? Perhaps also a way to manually unlock trees to spend points given by psytrainers previously?
< >
Showing 1-2 of 2 comments
DaemonSzyman 17 Oct, 2022 @ 11:26am 
Can confirm last time I re-sleeved a pawn with psycasts they didnt transfer. I consider it a good trade/cost for essentually immortality.
Jᴧgᴧ 17 Oct, 2022 @ 4:16pm 
If that's the case (and I expect it is considering Psycast info is saved as a hediff), it should be listed as a soft incompatibility along with the other mods on the list.

Given that hediffs won't work with Android Tiers due to the same reasons, that should also make the incompatibility list. Might even be good to note there that "any mod that messes with hediffs (especially those that clear them) is incompatible with VPE, either in a hard or soft nature".

The workaround I found that only partially works, is using the character editor to copy the hediffs (both Psycast ones) from the old body, and then pasting them onto the new body. It of course retains the Psycast levels, but loses all unlocks on the different types of psycast lines. From that perspective, using a psytrainer on the character won't really unlock a skill that you can retain later, it just amounts to "another point to spend in the future". And unfortunately, the automatic unlocks that psytrainers gave on the lines are lost, requiring the point gained in the skill to be lost while unlocking the line.

I don't really consider it a tradeoff that's worthwhile as you do. It means that if you want your pawns to take advantage of anything Altered Carbon, Android Tiers, or another hediff-clearing mod gives, you can't make them a psycaster as all the meditation effort will be lost (unless you character edit which loses skills).

The other workaround, while highly undesirable due to time investment, is to use age reversal in bio pods regularly. It means most psycasters will spend nearly 100% of their time either meditating, or rejuvenating, taking them "out of the game" from a usefulness perspective.

It *would* be nice to see some kind of integration for gameplay's sake between VPE and these other mods.
< >
Showing 1-2 of 2 comments
Per page: 1530 50