Project Zomboid

Project Zomboid

Night Vision Chucked
Denne tråd er blevet låst
Kyrox 26. sep. 2022 kl. 1:11
Bug Report
Getting LUA errors when trying to work out in game.
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function: perform -- file: ISUnequipAction.lua line # 67 | Vanilla
function: perform -- file: eris_nvg.lua line # 134 | MOD: Night Vision Chucked

ERROR: General , 1664179910248> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: setDrawDirty of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1664179910248> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: setDrawDirty of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:104)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9712)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9450)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1942)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:1923)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2927)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5722)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5668)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3479)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3407)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1657)
at zombie.gameStates.IngameState.update(IngameState.java:1373)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:297)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:764)
at zombie.GameWindow.run_ez(GameWindow.java:666)
at zombie.GameWindow.mainThread(GameWindow.java:494)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1664179910252> -----------------------------------------
STACK TRACE
-----------------------------------------
function: perform -- file: ISUnequipAction.lua line # 67 | Vanilla
function: perform -- file: eris_nvg.lua line # 134 | MOD: Night Vision Chucked

LOG : General , 1664179910252> bugged action, cleared queue ISUnequipAction
LOG : General , 1664179910261> bugged action, cleared queue ISEquipWeaponAction
LOG : General , 1664179912404> EXITDEBUG: setGameSpeed 1
LOG : General , 1664179912404> EXITDEBUG: setGameSpeed 3
Sidst redigeret af Kyrox; 26. sep. 2022 kl. 1:12
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Kyrox 26. sep. 2022 kl. 2:06 
Out of curiosity, I lowered the two mods Eris_Night_Vision and Night vision Chuckled lower in the modlist. Near the bottom, just to test. I loaded into my save and was able to exercise once more and no LUA errors appear. I wonder if this has something to do with Spiff UI Radials and it's Clothing addition. The clothing addition affects some clothing and how they work.

It's hard to say. I'll report back if I encounter the same issue again.
Chuckleberry Finn  [udvikler] 6. okt. 2022 kl. 11:12 
Thank you for the efforts.
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