Project Zomboid

Project Zomboid

Time Decreases Car Condition
Certain settings missing to ideally complete the mod.
This mod is great in every way, very detailed, except for one flaw. It does not allow to configure the chances of removal and damage separately.

For example, if I wanted to make a realistic scenario of a few years into an apocalypse with some simulated consequences of scavenger activity, I would want a very, very high chance of radio and battery removal chance, with a very low chance of damage, as well as a complete depletion of all batteries in cars.
For body parts such as doors and windows, I'd like to have a very high chance of damage, with very low chance of removal simulating the consequence of the beginning of an apocalypse and the chaotic first days,

There is also place for a parameter to make all parts generally anywhere BUT 100% condition, in order to simulate the natural decay of things within a few years, by at least a few percent for all parts. It does however seem to be possible to lower the condition of the cars overall with just the vanilla car condition parameter.

Such granular customization is unfortunately not possible and I am only left with setting the chance for every part/category of falling under the 50/50 of removal/damage (50/50/50... for others, with chances of lock break, charge depletion, etc.)

Only viable scenario for this that I can imagine is some flood or other natural disaster. Which is something I could live with, I guess. But you know. Not ideal. Not expecting a rework of this mod, but could be an idea for the B42, I guess?
Last edited by ★ John Security ★; 16 Sep @ 4:53am