Counter-Strike 2

Counter-Strike 2

*Karambit | MetalForge
Birb 17 Jul, 2014 @ 9:38am
incompatible with CS:GO?
incompatible with CS:GO wut?!?!? explain!
Last edited by Birb; 17 Jul, 2014 @ 9:39am
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Showing 1-7 of 7 comments
❌KONE❌  [developer] 17 Jul, 2014 @ 4:17pm 
They not accept knife skins at this time - REASON BY VALVe :))
'08 consumer 17 Jul, 2014 @ 6:28pm 
But why not...
SalikRawr 17 Jul, 2014 @ 10:10pm 
Originally posted by A Toaster On The Run:
But why not...
Too much work to code the shadings on every map. Nuke, Dusts. Mirage, Inf, Vertigo and so on haves different shaders. And the knife needs coding to make the shaders work perfectly whitout any texture bugs.
secretDivinity 18 Jul, 2014 @ 7:03am 


Originally posted by A Toaster On The Run:
But why not...


Originally posted by Luna:
Originally posted by A Toaster On The Run:
But why not...
Too much work to code the shadings on every map. Nuke, Dusts. Mirage, Inf, Vertigo and so on haves different shaders. And the knife needs coding to make the shaders work perfectly whitout any texture bugs.

What luna said is correct but also, they would have to put the skin on every knife. They dont accept standalone knife skins
seven 18 Jul, 2014 @ 9:45pm 
probably the knives that are valve exclusive. noone else allowed to create a knife but valve. it makes sense for me anyway
Medic 4K 19 Jul, 2014 @ 1:22am 
valve are just full of ♥♥♥♥♥, they dont accept these good ideas because they want all the glory.
Glory hunting wankers !! good job with the knife though i love it, ♥♥♥♥ valve
Last edited by Medic 4K; 19 Jul, 2014 @ 1:23am
FiGGy 19 Jul, 2014 @ 8:23pm 
Originally posted by Luna:
Originally posted by A Toaster On The Run:
But why not...
Too much work to code the shadings on every map. Nuke, Dusts. Mirage, Inf, Vertigo and so on haves different shaders. And the knife needs coding to make the shaders work perfectly whitout any texture bugs.

so pretty much because they're lazy.
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