Crusader Kings III

Crusader Kings III

Witchcraft
Adding magic potential exp in Source trait by debug mode
Hello. I would like to add exp to magic potential by using command in debug mode. Does anyone know how to do this? I used this command like a year ago but I forgot how to do this.
< >
Showing 1-2 of 2 comments
ryciebani666  [developer] 6 Sep @ 8:49am 
Try this:
effect = { add_trait_xp = {trait = source track=magic_potential value=100}}
Originally posted by ryciebani666:
Try this:
effect = { add_trait_xp = {trait = source track=magic_potential value=100}}
Thank you :D
< >
Showing 1-2 of 2 comments
Per page: 1530 50