Noita
NeonGrunge
Krake  [developer] 19 Jul, 2022 @ 8:12pm
to do
Works only so so, atm.


Issues
*Some projectiles (Black hole, bouncing burst) display in vanilla colour
(Would the same be true when fungal tripping?)
*Polymorphing makes you blind.
*All seeing eye do nothing.
*Stem displays me as a developer, but I'm just putting mods in a bag.
* Would be great if some things (blood for instance) disregarded the filter,
but I don't think it can differentiate like that.
* would like to turn off some weather types, like the curses or orbital lasers as they make it too chaotic for the BRogue feel I want.
* Harder to take the run seriously.
* no actual neon.

Pros:
*"Light" becomes a very important spellmodifier.
* Boosts the feeling of being in a dark cave.
* Allies, from eggs etc. becomes usefull
(protecting your flank and warning of aproacing enemies)
* Hrotta/ Hounds red eyes still glow red in the dark
*Very nice lighting.
*"Light" becomes a very important spellmodifier.
* Boosts the feeling of being in a dark cave.
* Allies, from eggs, etc.become useful
(protecting your flank and warning of approaching enemies)
* Hrotta/ Hound's red eyes still glow red in the dark
*Very nice lighting.

Light+pollen works great!

Works with Purgatory.
Works with Noita Together (But don't be stupid, that can not be fun)

Not compatible with (tested)
LocationTracker

Considering to add:
Copi's Wand Diversity -|- Nothing Vanilla fighty bout it. Needs tests.
Flesh Biome -|- To imake it more the 90s (compatible) added
Blessed Beasts -|-
Mould -|- Logo is super grunge. No, Mod abandoned/ too jankey.
Spell rarities

Stat Graph, Content Origin and Creature Detailed Information works fine, with vanilla colour.

?Bad Ideas?
A mind of their own -|- to unfair
New Weather Mod -|- to random (compatible) added

Considering to take out Fleshbiome (some ugly textures) and Blessed beasts (dishonest, I don't play with this myself)
Last edited by Krake; 28 Jul, 2022 @ 4:09pm