Rivals of Aether

Rivals of Aether

Training+
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EquinoxDoodles  [開發人員] 2022 年 7 月 15 日 下午 3:14
Feature Request
Suggestions for features to help players.
Not every request will be added to the buddy.
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目前顯示第 1-6 則留言,共 6
TheCrabGuy 2022 年 7 月 16 日 上午 8:12 
A record feature. Have the buddy execute a few moves with like a player 2 controller. Record the moves and have it automatically reset position and repeat the move. That way you can actually practice getting out of combos/situations. Just a thought, if not possible, no worries.
Danzello 2022 年 7 月 16 日 下午 8:06 
- Have the ability to make the CPU mash buttons when actionable after getting hit based on if they're in the air or grounded. So for example I'd have the Ranno CPU mash bair if they're in the air, and mash dtilt if they're on the ground. There should be a "none" option for both settings too.

- More CPU DI options such as:
  • DI'ing towards/away from center stage
  • Random DI but just for In and Out
  • Random DI but just for Left and Right
  • DI in/out on the first hit then vice versa on the following hits (though this would be hard to use with multi-hit moves)

- A quick access way to move the CPU's position to anywhere (mainly to just easily put them on platforms without having it hit them up there)

- DI lines but the graphics are drawn for the entire hitstun duration, not just during hitpause.
MuttDud 2022 年 7 月 17 日 上午 4:37 
id love to see a simple parry practice mode, with variable timing as to always keep you on your toes. perhaps add a movement mode too, so its more natural.
P0ke 2022 年 8 月 4 日 下午 12:22 
This might be to much but you should add shields and grabs cause there's already ledges in Rivals 2 mode
Cutest Kenan (They/Them) 2022 年 8 月 12 日 上午 8:31 
I would adore a way to make the buddy do only specific attacks (ie, ftilt, dtilt, utilt instead of just attacking and hoping for the right move) and constantly keeping them at a specific percentage.
D.S. al Coda 2022 年 9 月 27 日 下午 1:17 
I would adore a way to make the buddy do only specific attacks (ie, ftilt, dtilt, utilt instead of just attacking and hoping for the right move) and constantly keeping them at a specific percentage.
they added it, in case you havent seen :)
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目前顯示第 1-6 則留言,共 6
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