Call of Duty: Black Ops III

Call of Duty: Black Ops III

Floating Islands Concept
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claims to be pro life.......  [developer] 21 Jul, 2022 @ 8:01pm
Currently Known Bugs / Issues
Format is Q# (question) followed by A (answer).

Q1: Why does it take so long sometimes to teleport to a specific island?

A: The teleport spawns are fully random, and as such the island you're sent to is completely random.

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Q2: Why do I sometimes teleport to the same island multiple times in a row?

A: Piggybacking off Q1, the teleport destinations use the RandInt() function in GSC coding, which I believe is the same as the C++ RandInt() function. Due to the function being truly random, it is entirely possible to spawn on the same island multiple times in a row. I've tried implementing systems to circumvent it but haven't found a working solution for this yet, for now it is just something to challenge you.

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Q3: Why do zombies bug out in Co-op (2+ player) games?

A: In games with 2+ players, when the host player teleports, zombies no longer target other players on their platforms, but will still spawn. After about 30-45 seconds, they will begin targeting the other players again, given the host hasn't teleported any more in that time frame. I'm not entirely sure how to fix this issue, i've looked into it, but for the time being it is just something that will have to be tolerated, I apologize.

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Q4: I heard the dog round sound indication / something else related to dog rounds, but nothing spawned?

A: There shouldn't be any dog rounds until round 9999, as the code for the timed gameplay script used by the map is as follows:

level.next_dog_round = 9999;

If you encounter a bug like this, I apologize if it affects your gameplay, however I don't believe there is anything I'm able to do to counter this bug. :(
Last edited by claims to be pro life.......; 21 Jul, 2022 @ 8:09pm