Space Engineers

Space Engineers

ResourceNodes-IratorEdit
FlamingNinja 17 Sep, 2023 @ 1:52am
Sound file error when loading save
randomly started getting this issue this morning, despite not receiving it yesterday. just wondering what potential solutions there are.

MyAudio.LoadData - START 2023-09-17 09:41:19.644 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 192000 2023-09-17 09:41:19.802 - Thread: 1 -> MOD_ERROR: ResourceNodes-IratorEdit 2023-09-17 09:41:19.803 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2831427415\Data\Sounds.sbc 2023-09-17 09:41:19.803 - Thread: 1 -> 3D sound 'MediumDrillSlam', 'C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2831427415\Audio/MediumDrillSlam.wav' must be in mono, got 2 channels 2023-09-17 09:41:19.803 - Thread: 1 -> MOD_ERROR: ResourceNodes-IratorEdit 2023-09-17 09:41:19.803 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2831427415\Data\Sounds.sbc 2023-09-17 09:41:19.803 - Thread: 1 -> 3D sound 'AdvancedDrillSlam', 'C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2831427415\Audio/AdvancedDrillSlam.wav' must be in mono, got 2 channels 2023-09-17 09:41:19.910 - Thread: 1 -> MyAudio.LoadData - END
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Showing 1-2 of 2 comments
LootGoblin 18 Dec, 2023 @ 8:36am 
Convert the files with audacity from stereo to mono or if you're bored, combine both channels to one mono. Its not a real error or issue. SE will just use the first channel
FlamingNinja 18 Dec, 2023 @ 10:25am 
Originally posted by LootGoblin:
Convert the files with audacity from stereo to mono or if you're bored, combine both channels to one mono. Its not a real error or issue. SE will just use the first channel
cheers.
while i've moved to an alternate version of the mod, i'll keep this in mind
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Showing 1-2 of 2 comments
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