XCOM 2
[WOTC] Playable Gatekeepers
 This topic has been pinned, so it's probably important
TRNEEDANAME  [developer] 29 Aug, 2022 @ 4:57am
Changelog
28-06-2022

- Added the mod on the Workshop
Changed some flavor text

28-06-2022

- Changed the command so that it give squaddie and not rookie

01-06-2022

- The gatekeeper should now be buildable using an existing campain (thanks to Krakenous and RustyDios for the fix)

05-07-2022

- The cost is now difficulty dependant

06-07-2022

- The cost is now fixed, thank to TeslaRage for his help
- New flavor text ! Thanks to SolarNougat for his help

27-06-2022

- The damage for the beam should now be coherent with the standard damage from a Gatekeeper

31-07-2022

- The aim is now 70 instead of 50
- Added the ability to overwatch
- Made the clip size configurable

08-08-2022

- Made all of the abilities configurable in
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2827217224\Config\XcomGameData_AbilityData.ini
- New ability to replace the Domination at colonel, zone domination ! It's a domination in an AoE about half the size of a codex's bomb. Everything is configurable in the same file as all ability. Will require either a new gatekeeper or the use of [WOTC] Additional Soldier Console Commands to reroll the new ability.
- The custom ability get localization.
- Fixed config bug for the psiamp not being used

23-08-2022

- Might fix the cost not counting the corpses

24-08-2022

- The gatekeeper now take times to build

29-08-2022

- Fixed the Shoot ability not costing any point.
- Added the ability to the weapon
- Fixed the weapon not existing

11-09-2022

- Added support for Covert Infiltration and fixed the cost / time to create the Gatekeeper
Last edited by TRNEEDANAME; 11 Sep, 2022 @ 1:01pm