Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
But sure, "bad" horses ("roncins", "ronzini", "rocinantes"...) given provisionally to rulers for wargames are destroyed, because they are not actually 'theirs' (weren't trained, weren't bought) and they have 0 value.
They are given for immersion (to show in the GUI), since these are all warhorse games, and many participants can't even have them - non-rulers won't ever equip artifacts unless forced to.
It's not because horses are needed, since these give +1 prowess to everyone.
About skills: wargames have almost* the same behavior as Vanilla duels. I'm quite sure it's not prowess only what counts, but I agree I could maybe add relevant traits there, like tournier/chowgan player or groom traits, and things like that. I haven't done that because I think this would actually duplicate chances of winning (prowess/martial + the trait itself).
*It's not the same because I eliminated some "quick death" movements to avoid weirdness in games. This sometimes makes games somehow boring, with only one option.