Team Fortress 2

Team Fortress 2

Weapon: Fire Torch
Obligatory Stat Suggestion Thread
Post 'em here.
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Showing 1-12 of 12 comments
Mr. Light 8 Jun, 2022 @ 4:57pm 
I could see it being similar to the detonator in ways. Though you can't control when it explodes, it just explodes when either hitting the environment or an enemy.

Probably have a secondary effect of afterburn and maybe some knockback. Potentially could allow the scout to do a small explosive jump at the cost of also setting yourself on fire.
Liddle 8 Jun, 2022 @ 5:04pm 
If this dodgy little ♥♥♥♥ starts setting me on fire I'm deleting the game, cool weapon look tho
Fent and Steal 8 Jun, 2022 @ 6:42pm 
From what I see in the model, it looks like it would be better suited as a secondary for the Scout. As for what it does, my idea is that it'll essentially function as a rocket-propelled flashbang, where after a 3 second delay once lit, the firework projectile will shoot off and travel for a certain distance before detonating, blinding any enemies caught in its blast radius. Maybe it can also blind sentries for a brief moment as well, idk.
Jauntyweb 8 Jun, 2022 @ 10:40pm 
I'm very scared of the idea of giving scout an explosive projectile, that'd be super nutty.
For the love of god Scout needs an explosive. Mainly so I can be a complete prick to soldier mains...
Jouppi 10 Jun, 2022 @ 10:55am 
Works similarly to Scorch Shot, but doesn't set people on fire.
Has a recharge too.

edit: yeah the explosive jump sounds like a cool idea, but I am also worried of how balanced that would even be...
Last edited by Jouppi; 10 Jun, 2022 @ 10:56am
GROMMY GHOUL 24 Jun, 2022 @ 9:37pm 
The fire torch should be a new primary for scout, as it replacing the scattergun would be it's biggest upside and downside. Trading reliable meatshots for a scorch shot-esque weapon would be a fair trade imo.
Janne Dough 29 Jun, 2022 @ 3:31am 
i think my stat would be a mix of all
and some of my ideas

+100% slower flare reload time (20 seconds?)
no random crits for the ball
-75% damage afterburner damage
melee after burn not stack
4 second after you can after burn another time

melee hit burn player
does mini crit to burning player from other afterburn source (pyros)

alt fire : throw an imprecise firework flare how does 20 explosive damage
and a lil knock back
Henry 6 Jun, 2023 @ 7:59am 
Making it so it inflicts afterburn on hit would make Sun-on-a-stick actually become useful
Janne Dough 6 Jun, 2023 @ 8:18am 
Originally posted by N.Korean Dumbass:
Making it so it inflicts afterburn on hit would make Sun-on-a-stick actually become useful
yea true lol
Pros:On right click: launch rocket that gives 50 damage (recharge 13 seconds)
Cons:-30% firing speed
-20% switch speed
No random crits
reddin018 3 Feb, 2024 @ 3:28pm 
Originally posted by Sneaky Little Bastard:
From what I see in the model, it looks like it would be better suited as a secondary for the Scout.
same here but with minor adjustments

Fire Torch
Level 19 Firework display

+ On hit: ignites enemy.
+ Guarantees Mini-Crit damage on burning targets, regardless of distance.
+ Long-distance hit reduces charge time by 2.5 seconds.
- 5 seconds longer than The Flying Guillotine (10.1 seconds)
- 50% explosion vulnerability on user while active.
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