XCOM 2
[WOTC] IronLordByron's Resistance Order Overhaul
25Hour  [developer] 17 May, 2022 @ 2:54pm
Gameplay/Balance Feedback
I kinda eyeballed the balance here, so post if you've got feedback about (1) traits you'd never take, or (2) traits you'd take every time, or (3) traits that you take but that don't actually feel particularly fun or interesting.
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Showing 1-9 of 9 comments
Kaden Ha 18 May, 2022 @ 5:52am 
Since Orders can only be changed at the end of every month and you can't really see future missions, Orders that only affect certain biome/map are really unfavorable ( but still better than +10% intel, lol)
Stukov81-T.TV 20 May, 2022 @ 12:41pm 
I actually slotted in an order that only works in sewers/subway and feel that's great. I do enjoy that some orders are only effective in certain biomes. Very nice idea
25Hour  [developer] 20 May, 2022 @ 2:20pm 
Yeah, my goal is "overpowered, if you happen to get the right biome for it". I think I like how Tunnel Rats plays, but might have to add a biome to Barnesmore Engines to make it palatable. Xenoform, maybe.
25Hour  [developer] 14 Jun, 2022 @ 8:39am 
Update: ended up modifying Barnesmore Engines to have a benefit by default in all terrains, with just a boost in those benefits when in Arid terrain.
Stukov81-T.TV 14 Jun, 2022 @ 10:33am 
treading the paths of overpoweredness :)
25Hour  [developer] 14 Jun, 2022 @ 7:34pm 
Consider! This resistance order ONLY affects mechanical units (which: SPARKs and MECs, of which you might have like three), who mostly rely on HP tanking due to not being able to take cover (which means the extra shield HP really does not go near as far as on regular soldiers). It's nice, but I'm not sure it's overpowered, necessarily.
silverleaf1 14 Jul, 2022 @ 2:16am 
I love these!! This mod allows players to use resistance orders to effectively influence missions. This is a MUST mod for me. Thanks for making it.
silverleaf1 5 May, 2024 @ 7:48pm 
Using Covert Infiltration, The Hive with The Hive More & Stukov's Diversity Project: CI Missions.
I had the Hive version of the crates mission come up.
I am using the card that gives an additional squad member if only five are selected. I did get the soldier but was unable to evac him at what should have been the end of the mission.
I got the order that adds an Advent soldier to squads of five or less. I am unable to evacuate attached Advent soldiers from called evacuation sites or fixed ones. Custom Soldiers Evac Fix does not fix the issue.
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Showing 1-9 of 9 comments
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