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I also noticed that the graveyard no longer have purple/black textures, and has such cool details like this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809445105
But there is something that ruined my adventure for us in a second. When the gate was opened, with all the enemies harassing us because of the noise of the alarm. In mid of that situation, the vehicle just arrived, at which it had been shooting for LONG bursts several times crossing the forest, without destroying it. Just then it received his last shots, surrounded by zombies, we can't move enough fast, and in just on 2 seconds the car explosion killed all four of us at once.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809445151
I understand that the explosion incapacitates, but kill completely is too much playing on NORMAL difficulty.
Second round... Again???? I need to kill this ♥♥♥♥♥♥♥ car before open the door. I can't avoid it because I'm opening the door. I'm starting to think that this trap is intended. If you doesn't kill the car before activates the alarm, the car go to the door an suicide to explode and kill the team.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809509187
Finally I dedicated myself to chasing the car for long minutes, until destroying it, and being able to do the mission of the fence without problems. I found a little problem, and that is that the bots have a tendency to go and stay static in this position, because they think it is the saferoom:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809538573
Only if you go a long way away, do they follow you back. Although it was not a problem for me, since as soon as I give them the order to go pick up gascans and refill (which they do wonderfully with "bots lead" Left 4 Bots order), they go looking for the closest one. It was actually an invaluable help as the gascans are not easily visible, you have to walk quite a bit through the woods to start to see the glow. What I did was follow the most vulnerable and furthest bot (so that it would not be left alone) while the rest each do their job. That part was much easier for us than opening the door, since hordes of zombies only come when someone takes a gascan, but during the long walks there is some security, which is appreciated. It is not pleasant to be caught by a hunter in the middle of the forest too far from your companions.
I will continue soon. The campaign is one of my favorites for its many details, and I'm happy with how much it has improved since the beta.
i will keep a close eye on your review, and use it all to fix the bugs and make the mod better. so a big thank you for your constructive feedback , its really helpfull
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809546772
Being able to see your legs has been possible for a long time and it was very useful for me in this part, since these platforms move like crazy, and in the beginning, with those platforms that hide under your feet on the first elevator shaft.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809574107
As I walked through them, I was praying that at least halfway there would be a platform that went up and down, and the gift came in the form of a ladder. Bots aren't able to traverse this part, but it doesn't matter because if you make it to the other side, a fence will fall off, making way for the rest (including clumsy human players). Whoever manages to jump the fence first can be proud, it is one of the most difficult parts, but luckily there are hardly any enemies in the meantime, and the bots kill them immediately.
ome doors appear in a unique style, double sliding, but they are difficult to open, you have to learn the timing and go through at the right time. It's a good challenge for a human, but those clumsy bots don't know what to do and in the other side lots of enemies are waiting to ambush you. I was caught by a hunter, but luckily they managed to shoot from afar as the door opened by itself.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809574371
And here came the only unavoidable problem so far that I have had. As soon as I got into the elevator, the doors closed and the rising of the elevator crushed us all to instant death.
I thought it was a trap, and on the second round I push the elevator button and we all got out.
But.. No path opens. There are no more buttons. It doesn't come back...
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809574473
I had to vote a stage restart and reconsidered the strategy. Maybe if we crouch, the elevator stops at the right height, and goes back up when the doors open.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809574591
What happened?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809574853
The door seemed open, unlike the previous time, when it was closed. But just as it reached our head height, it suddenly closed! Literally beheading us.
Since I don't like to use cheats to get past certain parts, I left it here.
I just read you, Crono, let's see if you can tell me what kind of trap this is xD
About the help, my pleasure! I take a lot of notes and screenshots learning how to manage the server commands for myself in different situations, so it's better for everyone if I put them here.
About the 18 server, I have never configured it with more than 4, and I have focused on plugins that improve the gameplay instead of the number of players, so I have no idea. Maybe you have to change the number of players directly with the loading attributes:
D:\Left 4 Dead 2\SRCDS\l4d2\srcds.exe" -console -game left4dead2 -port 27016 +hostname "Name of the server" +map sector-74-chapter-3 +maxplayers 18 +sv_lan 0
https://forums.alliedmods.net/showpost.php?p=2750588&postcount=4
https://forums.alliedmods.net/showpost.php?p=2756041&postcount=220
Currently I'm using the plugin on HarryPotter's guide though. Also left4downtown is pretty old and I recommend switching to Left4dhooks instead.
ps. just uploaded the very first "Community Feedback Update" for my mod (see changenotes)
Last time it can't go very far, so I barely saw how long this stage is. In the beta this stage was one of the most long and boring because of the repetitiveness of the scenario, and because with 8 players that we did it we were very separated from each other. VERY far behind, especially in the area of movable walls.
The change to this version has been radical and has become one of the most intense and hard, but compensated by a good placement of supplies. Trust me, this time you won't be bored.
These corridors are dark, but on the server I use a plugin that allows all flashlights to be seen by other players. In the beta it was also used, and it is very useful, I recommend it. On this image my flashlight is off:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810037015
At first I was rewarded with a tank spawning right out of the wall. I say reward because he broke the fence that disappears when you finish crossing the platforms, saving me all the way. With Left 4 Bots and about 5 sourcemod plugins my teammates are tank killing machines and retreat properly so this long wide hallway is no problem for us even though it has 10k HP instead of the 4k by default.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810037853
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810035307
In the part where you descend on some platforms, depending on where you jump, you can left hanging, to avoid that, take a long jump or drop down on another corner
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810041217
We get to the troublesome elevator from the last version, and I realize that the bots don't always know how to get in. Sometimes they do, but other times they don't.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810036491
For me it is not a problem because I use a frequent solution in many situations, not only elevators:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810040174
This elevator is deadly if you are on the edge, whether you are human or bot, perhaps that property should be changed to another that makes the elevators stop when they collide with a player or enemy (and you have to kill them)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810040888
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810042483
Now that that killing door is gone, enemies can fall from above, although they can't do anything to you. It's fun to watch them fall.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810043944
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810043223
Because of the image limits for post, I will continue on new post.
Suddenly, I see that on one of the intermediate floors Ellis abruptly separates.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810044904
Now I don't know how to pick him up, because the elevator doesn't have intermediate stops... but... what??
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810045015
Problem solved xD
And if someone still stays at the bottom, there is a button nearby from which you can call the elevator. In fact, in the previous version I was pressing it repeatedly, since the texture represents some up and down arrows with buttons. But it didn't work, now it does.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810046019
I've noticed that, surely on the other side of the tunnel, specials can open or break a door that alerts the horde. I have a plugin that allows specials to open them (instead of breaking them), but respect doors with the "locked" property. This also happens in many custom maps, because specials can broke the door, or there is no door but an alarm. Sometimes it adds realism and surprise, but other times it can mess up the sequence of events. In the three times it happened to me (on diferents restarts) nothing problematic happened. Only calls a horde and you have to fight with it, all perfect.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810047267
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810047343
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810050162
On the first platform the same thing happens as with the elevator, sometimes they don't know how to get in, but if I call them or set them to get closer to me, they do.
However, those boxes prevent both enemies and bots from moving properly, and they frequently fall off or stay stuck.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810052063
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810052200
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810051453
This happens in some custom maps with mobile platforms, but it has the same solution as with the train, related to the navigation zones. I have never designed maps, and I don't know how to make them, but I do know how to see them with some commands.
What I do is ask the bots to stay very close or just stop them with the Left 4 Bots "bots wait" command. The configuration that I recommend to keep the bots closer is this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810057075
After the platform with boxes we reach a place where you have to take another one, and a smile appears on my face
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810053245
And on top has a lookout post! xD
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810053492
Leaving out all these issues, the rotating walls and the combat are spectacular, I especially loved the detail of the mounted minigun
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810058212
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810058473
When crossing this door they sometimes have problems, but in the vanilla game the bots know how to teleport to get through quickly
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810061022
And finally we can heal
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810060161
A nice detail is that if in a server with many players where not everyone fits on the platform, they can be divided into two trips by sending the platform back again by pressing this button, and then the corresponding button on the platform for the desired direction.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810061574
Advancing a little more I see a strange door that closes by itself, I don't calculate well and...
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810062763
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810063056
I use a defibrillator (with cheats) to rescue myself and test how the bots behave in that trap. I cross twice in both directions and the first time they do it well, but the second time one of them die. Remember that I have the bots set to stay very very close to me, so a vanilla bot is likely to die easily in this trap.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810063310
When I got to a room with traps below and a platform above, those scared me so much that I just ran across the platform to the other side... but we fell, and Ellis was trapped. I saw him spinning around like crazy but he managed to get out and survived.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810066079
I thought the bots were immune to this trap, so it wouldn't kill the zombies that kept coming. I was like two minutes killing zombies without daring to pass, until I discovered that it is not lethal for me either. The trick is to see which way the blades are spinning, and take advantage of the fact that some are high and some are low to avoid them by quickly ducking or jumping. No need to worry about bots, they know what to do and teleport automatically (vanilla behavior).
It's one of my favorite traps so far in Left4Dead maps, you're going to go crazy dizzy, but not frustrating, it doesn't take long to cross them.
Here I found the first totally insurmountable problem for bots. If I go up the ladder, they don't see it and try to go back looking for another way, away from me.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810067817
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810067933
What will they do if I go down the ladder? They stay stuck
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810067628
A moving wall puzzle with giant boxes appears later, similar to the one in the beta, but much shorter and in a narrower space. It's still challenging, as there are ambushes from enemies around every corner, but we don't go that far (in fact the difference in distance is brutal). I love this puzzle now, it has just the right amount of challenge and length.
There is an area with rewards, but the bots cannot enter
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810069951
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810070087
After this I arrive at the lasers zone. I remember that a friend and I spent about five minutes on the beta version walking around because we arrived much later than the other teammates at this part, we were left alone, and we didn't know if the yellow lasers kill or not. But not. The dangerous lasers are the red ones that move around, and bots can be incapacitated by those, just like players. However, if you time it right, there is enough time to cross all of them. Lasers are very well measured to be a challenge.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810070495
I climbed this ladder but I realized that I couldn't pass, it was the wrong side xD
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810073862
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810073938
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810074346
At first I tried to open the door but I couldn't. I noticed that a lot of zombies were blocking it on the outside, so I mushed them from inside.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810131807
I noticed that some of the lookout posts were passable and some were not, and there are often weapons inside, but they can all be picked up.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810135358
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810135256
Just like I saw in the forest in the third stage, there are some inaccessible mounted guns. When a mounted gun is for decoration, the property that allows it to be used can be removed, so that it does not glow.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810135399
I have a sourcemod plugin that prevents bots from blowing up these explosive barrels. But seeing so many together, I can't resist seeing what happens if I shoot those.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810131887
After going around several times without knowing what to do, I discovered that you can jump on these walkways.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810132415
As soon as I did, the bots moved away from me to this point.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810132799
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810132564
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2810132642