Stellaris

Stellaris

Extra Events 4.0 Continued
Inny  [developer] 23 May, 2022 @ 12:55am
Reporting typos and errors
Post any typo or error you may encounter in the mod and I'll fix them.
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Showing 1-9 of 9 comments
SBlack 23 May, 2022 @ 4:14am 
I didn't read through everything looking for typos. I just opened the file in Notepad++ (with the spell checker plugin) to look for an event and noticed all the red squiggles. So that's an easy way to catch everything but grammar errors. And it almost always recommends the right correction.

ancient_flag.1.name : Civlization -> Civilization
crushed_category_desc : reflectant -> reflective
crushed.1.desc : civilzation -> civilization
ancient_fossils.1.desc : civilzation -> civilization
space_knights.1.desc : the first "dead" should go (they weren't dead when they roamed); eachother -> each other
world_war.1.desc : who's -> whose
ayy.1.desc : intellegence -> intelligence, they're -> their
space_nomads.1.desc : there journies -> their journeys
abandoned_base.1.desc : mettalic -> metallic, scavangers -> scavengers
abandoned_base.2.b : Nevermind -> Never mind
abandoned_base.2.desc : inlist -> enlist
infinium.1.desc : truely -> truly
mutiny.1.desc : procede -> proceed
mutiny.3.desc : ageed -> agreed
frozen_civilization.1.desc : occured -> occurred (also probably a comma after it), Officier -> Officer
supernova_category_desc : approched -> approached
supernova.1.name : Unusal -> Unusual
supernova.1.desc : interferences -> interference
supernova.3.desc : Officier -> Officer, grammar suggestion: "of the emergency hyperpropulsion" -> "for the emergency hyperspace jump" (just sounds a bit weird)
boom_asteroid.1.desc / boom_asteroid.2.desc: writen -> written
star_stuff.4.desc : habital -> habitable
star_stuff.11.desc : knowlege we've -> knowledge we have
popup.1.desc.d : persmission -> permission
popup.7.desc : not a typo, but "capital planet" doesn't have to be repeated. Can just be "let anybody live there"
popup.16.a: Ceaser -> Caesar
popup.22.desc: sweeped -> swept
popup.24.desc : carefuly -> carefully
popup.26.desc : native's -> natives' (this refers to several of them)
popup.28.desc : scientsis -> scientists, affar -> afar
murder_event.1.name : i'm -> I'm
murder_event.7.desc : personel -> personal, techonologically -> technologically
murder_event.8.desc : techonologically -> technologically
eev_houston.4.desc / eev_houston.5.desc : finaly -> finally
eev_tower_city_dig.4.desc : synthetizers -> synthesizers
eev_ancient_echoes_category_desc : dimentional -> dimensional
eev_ancient_echoes.1.desc : tachyon's -> tachyons'
eev_crashcol.1.desc / supernova.5.desc : millenias -> millennia
eev_start_menu.1.kaboomTT : wil -> will
eev_new_queen.2.desc: independant -> independent
eev_new_queen.2.a : untolerable -> intolerable


Also, not exactly an error, but the writing uses a large amount of contractions. Often that's fine and replacing all them would sound stilted, but it can also sound too colloquial. For example IMO "don't", "isn't" or "didn't" is fine of course, but "we've" or "they're" is too much except in direct speech. That's similar to how novels usually do it.
Last edited by SBlack; 23 May, 2022 @ 5:44am
Inny  [developer] 23 May, 2022 @ 5:14am 
Thank you so much! While most of them are from the original mod and its successors, I have to plead guilty for the most recent ones and I promise to pay attention for the new events to come.
SBlack 23 May, 2022 @ 5:43am 
Don't feel bad. That there were so many was certainly not as noticeable in game when the events are mixed with others. And many people probably skim over them. I also noticed similar things in other mods.
Omega 14 Jan, 2023 @ 8:03am 
Got some issues with ethics checks in this event:
[08:52:32][trigger_switch.h:192]: Invalid Scope type for trigger has_ethic in events/eev_crushed.txt line 17
[08:52:32][trigger.cpp:336]: Error: "Unexpected token: trigger, near line: 17
Unexpected token: ethic_xenophobe, near line: 18
Unexpected token: ethic_fanatic_xenophobe, near line: 19
Unexpected token: ethic_xenophile, near line: 20
Unexpected token: ethic_fanatic_xenophile, near line: 21
Unexpected token: ethic_spiritualist, near line: 22
Unexpected token: ethic_fanatic_spiritualist, near line: 23
" in file: "events/eev_crushed.txt" near line: 24
Inny  [developer] 14 Jan, 2023 @ 11:43am 
Fixed, thanks.
Zarrk 11 Dec, 2023 @ 12:57pm 
Having a problem with the "Star Search Project" event chain despite having cleared the 9 sub-objectives the ending trigger (star_stuff.12) never fire. Is it normal it has both is_triggered_only = yes and fire_only_once = yes ? This event can still be executed via the console.

The cost/rewards for the event "Mutiny" make little sense: option A is all benefits while C is complete loss (even give exp to a scientist and instantly kill him)
Inny  [developer] 11 Dec, 2023 @ 1:25pm 
Yeah, I plan to rewrite Mutiny to add some randomness in the outcomes.
As for the Star Search, I'm going to drop it. It is already existing in other mods such as MEM and Real Space, and this is becoming a bit to redundant.
This bug has plagued this mod since its birth. The Illegal Aliens event, it just fills the galaxy with 'Alien Trespassers' still! They still dont have names.....
Last edited by Dr. Quackers M.D.; 7 Jun, 2024 @ 5:24pm
Inny  [developer] 8 Jun, 2024 @ 4:40am 
Thanks, I pushed a new update to stop their spread over the galaxy and give them a proper name.
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