Garry's Mod

Garry's Mod

Garry Theft Auto
Crigence  [developer] 13 May, 2022 @ 12:29pm
Add-ons that didn't make the cut
I'll be blunt: My standards aren't exactly sky-high, but I really do think carefully about what deserves to be in the collection and what doesn't, and I want a visual way to show how much care has really gone into it.

With that out of the way, here's some content that has been removed from Garry's Theft Auto, and why:

  • Physics Mid Air Freeze Fix. It's a neat idea, just 1 issue: It makes the physics system VERY LAGGY. I removed it for optimization reasons, but the link is here if you have a powerful CPU and want to give it a shot anyway.
  • The ArcCW Urban Coalition Collection[http//-]. To summarize: Garry Theft Auto used to simp very hard for the Urban Coalition weaponry. But then, suddenly, all those weapons were swapped out for the Gunsmith Offensive weaponry. Why? To put it blunt: I was forced. After I found the "Blackmarket" add-on, an actual store system that works anywhere on the map, I *knew* that I had to have it in Garry Theft Auto - It's just too-perfect. Sadly, the addition of Garry Theft Auto's perfect store system came with some losses, and the amazing Urban Coalition weaponry was one of those.
Last edited by Crigence; 10 Jun, 2022 @ 11:17pm