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@mostcoolkid78 - Can you provide steps to replicate this? What do you mean if its not "completely selected"? Did you have the merged loot or body container open instead?
Oh that sounds great. I can't wait for you to bring the update.
function: addLootButtons -- file: SUI_mingler.lua line # 49 | MOD: SpiffUI - Inventory
function: processMingler -- file: SUI_mingler.lua line # 311 | MOD: SpiffUI - Inventory
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@10905b64
function: refreshBackpacks -- file: ISInventoryPage.lua line # 1496 | Vanilla
function: refreshBackpacks -- file: ReorderContainers_InventoryPage.lua line # 212 | MOD: Reorder Containers
function: createChildren -- file: ISInventoryPage.lua line # 182 | Vanilla
function: createChildren -- file: ISInventoryPage.lua line # 3 | MOD: Rename Containers
function: createChildren -- file: ReorderContainers_InventoryPage.lua line # 39 | MOD: Reorder Containers
function: createChildren -- file: searchContainers.lua line # 41 | MOD: Search Containers
function: instantiate -- file: ISUIElement.lua line # 653 | Vanilla
function: setUIName -- file: ISUIElement.lua line # 1478 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataObject.lua line # 60 | Vanilla
function: createInventoryInterface -- file: !SpiffUI-Inv.lua line # 75 | MOD: SpiffUI - Inventory
function: createInventoryInterface -- file: ISPlayerDataTuning.lua line # 22 | MOD: Tsar's Common Library v.2.07
function: createPlayerData -- file: ISPlayerData.lua line # 187 | Vanilla
java.lang.RuntimeException: attempted index: getType of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134)
at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:146)
at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:3074)
at jdk.internal.reflect.GeneratedMethodAccessor804.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134)
at zombie.util.AddCoopPlayer.update(AddCoopPlayer.java:157)
at zombie.util.AddCoopPlayer.receivePlayerConnect(AddCoopPlayer.java:204)
at zombie.network.GameClient.receivePlayerConnect(GameClient.java:3272)
at zombie.network.PacketTypes$PacketType.onMainLoopHandlePacketInternal(PacketTypes.java:1028)
at zombie.network.GameClient.mainLoopHandlePacketInternal(GameClient.java:644)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:621)
at zombie.network.GameClient.update(GameClient.java:431)
at zombie.GameWindow.logic(GameWindow.java:232)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Can you clarify on this? What "lags"? How can I replicate this? I need more information when you're reporting an issue, please.
edit: i took a vid replicating it so if you can add me back or suggest another way to send it that would be great
Wanna say I love this mod, all your mods, you've made my game so incredibly pretty and it's pretty much thanks to you!
Basically the inventory freezes on open after a good wee blast in game; sometimes it unfreezes and disappears again after..... who knows, 15 more minutes of gameplay? But it can be frozen on open for like 45 minutes plus.
This is obviously really problematic for a multitude of reasons - A. it's taking up a huge part of the screen, B. Combat - having to use my mouse AROUND the inventory windows is a very difficult task.
Anyway, just making you aware, hope you've some kinda fix.
Keep doing what you do, your mods have been incredibly impressive for a while now!
BB
You can add a link to the video here, or you can find me on the official Project Zomboid Discord as "dhert".
Thanks for the kind words! I'm not sure how the inventory would have gotten "stuck" open, and I have not experienced this for myself.
When you press the inventory keybind with this mod enabled, the intention is that the panels are locked open until you press the keybind again. If you press the inventory key, it SHOULD be unsetting that lock. Does that not happen?