Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With the Tarkov UI mod you cant drag items from the equipment GUI into containers. It just wont work, and I always used the option to separate equipped items to their own part of the player inventory to bypass that.
Also the highlighting of containers is different, if u move and click a container from ~0,5m its not getting highlighted - only if i get real close u also get the highlight color.
Also the Inventory-Toggle seems to be less responsive, at least sometimes.
Also the Option "Manage EquipmentUI Window" is not working for me, thought this would be an easy workaround for now. Restarted to test, no effect.
Keep up the good work, hope some feedback is helping.
Yea...turns out I goofed that setting and based it on if the SpiffUI rules are enabled or not at some point.
I have fixed a few things for an update that I will be releasing tomorrow. So far:
I also will be updating the EquipmentUI option to have 3 available options: "Don't Manage", "Always Show", and "AutoHide". The "Don't Manage" and "Always Show" work as it is now, but "AutoHide" will make it so the EquipmentUI window is hidden until you mouse over where the window is while your Inventory is open.
This Mod and Alternative Inventory Rendering with Equipment Ui, no Inventory Tetris.
I do not push out updates on Friday/Saturday as to not interfere with anyone trying to get some multiplayer action for their weekend, so the next update will be delayed until Sunday.
Unfortunately, I had to walk back on the following feature as requested by @Chimni:
Added an option to show the SpiffUI Equipment bag even when the EquipmentUI is enabled.
I tried to make this work with the new system, however, it is simply not compatible with the EquipmentUI unless you disable all equipment hiding which kind of defeats the purpose. As such, it will remain disabled if you have the EquipmentUI.
That's unfortunate to hear. In the previous version of the mod, I had the SpiffUI Equiment Bag active and the EquipmentUI mod active at the same time and it worked just fine. Equiped items were hidden in main invetory