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I have this problem happening to my shared container.
I have found that placing an item in a freezer or stove that is on still applies the temperature no problem. I cooked a steak in my "All Containers" without issue, and then froze it afterwards.
I haven't reviewed how you are merging the inventories, but I am essentially just making a container with:
I do also create the Container like this
ItemContainer.new("local", nil, nil, 10, 10)
local invToAdd = invSelf.backpacks.inventory
if ProxInv.canBeAdded(invToAdd, playerObj) then
local items = invToAdd:getItems()
proxInvButton.inventory:getItems():addAll(items)
table.insert(ProxInv.containerCache, invToAdd)
end
-- Since I'm looping here I might aswell also take care of patching all the buttons Y position
buttonToPatch:setY(buttonToPatch:getY() + invSelf.buttonSize)
end[/code]
Instead, I see you're using this in the "ProxInv.OnButtonsAdded" function:
And thank you! I think you are right, I'll test it soon!