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Edit: I checked all of my files which are unchanged since publishing. As far as I can tell everything is functioning as before with the camera system, I can't immediately find any issue or anything that has changed from the update.
Truly? I can't think of anything which speaks to how well made your build is. I did start pondering how I would go about making an add-on to your system so along with the text display showing the camera #, there would also be a second display naming the location of the camera.
Say I made Camera #3 show the Engine room and Camera #4 shows the reactor. The top text display shows [Camera #3] and the bottom text display would show [Engine] or [Engine room]. Afterwords, when the player switches to the next camera it would update the displays accordingly which would be [Camera #4] & [Reactor]. Not too useful since going into the system would just show you the room but I love information of any kind.
Players could configure the system and at a glance know what room the cameras are currently aimed at. Though it would mean additional components per camera.
I have been working on another related mod that goes with this - I am calling it the 'ships log' - that basically keeps a time stamped written record of any information you want recorded (in the terminal currently), such as what the cameras see. Handy for very large ships or outposts where you don't know what is happening/happened. But I was getting crazy and adding all kinds of stuff like doors opening and guns firing and haven't got around to finishing and optimizing it.
I love that idea and hope to see more! Your pretty good at this! I know you can do it!