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+ is crossbow (60% bonus to )
- engineer
- rando m critical
Knockback on hit
Projectile penetrates enemies
-50% clip size
100% slower reload speed
*Weapon reloads it's entire clip at once*
*Weapon deals same damage as Rescue Rander*
*Projectile works the same as Rescue Ranger*
*Yes, this weapon deals damage to sappers*
In other ways it's similar to Rescue Ranger, but:
Bolt heals more per shot. Bolt also continues to slowly heal the building over time until fully healed, or an enemy shoots the building again, causing it (the bolt) to break.
Because of the low clip size it's inferior to RR in sustaining a Sentry that is actively under constant fire.
Higher damage makes this better as a weapon, against spies for example.
This weapon deploys +15% faster.
what if this
didn't
have that stat
if the projectile hits a teammate: he will faster healing rate from any healing source (the items that already give you a healing bonus are untouched)
that could be fun i guess
+ has blast radius
- 20% more ammo cost to refill sentry with gun
- 10% melee vulnerability
Projectiles base damage/explosion radius/projectile speed is that of the flare gun. afterburn not included
+ on direct hit, projectile is able to damage and destroy any sapper sapping a building (damage is dependent on range)
+ For each sapper destroyed, the clip is extended by 1 (maximum is 8 rockets in one clip)
+ crits on successful headshot
- -15% weapon swap speed
- weapon does 25% less damage when near the end of it's magazine
- reflected projectiles deal 100% more damage to the user and other buildings
Fires arrows slightly slower than the ranger
close range:75 damage, mid:50, and far:25
+20% more accurate
+head-shots will cause the enemy to be slowed
-shortstop reload speed
-no random crits
-crits are minicrits and minicrits turn into 25% damage bonus
-heals 50% less than the rescue ranger
-only 1 shot per clip