Team Fortress 2

Team Fortress 2

The Volatile Compound
Mr. Light 19 Apr, 2022 @ 6:38pm
obligatory stats thread
:conwayshrug:
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Showing 1-15 of 23 comments
TwoTonMoon 19 Apr, 2022 @ 7:35pm 
+ shoots arroews
+ is crossbow (60% bonus to )

- engineer
- rando m critical
Spaced Cowboy 20 Apr, 2022 @ 2:40am 
Should just be a reskin for the HL2 crossbow (heheheheh.)
MANDY 20 Apr, 2022 @ 7:27am 
+100% damage to buildings
Knockback on hit
Projectile penetrates enemies
-50% clip size
100% slower reload speed

*Weapon reloads it's entire clip at once*
*Weapon deals same damage as Rescue Rander*
*Projectile works the same as Rescue Ranger*
*Yes, this weapon deals damage to sappers*
Jouppi 20 Apr, 2022 @ 9:53am 
Ammo mechanics work like Sniper Rifle, reload after every shot. (So clip size of 1).

In other ways it's similar to Rescue Ranger, but:
Bolt heals more per shot. Bolt also continues to slowly heal the building over time until fully healed, or an enemy shoots the building again, causing it (the bolt) to break.

Because of the low clip size it's inferior to RR in sustaining a Sentry that is actively under constant fire.

Higher damage makes this better as a weapon, against spies for example.
This weapon deploys +15% faster.
Last edited by Jouppi; 22 Jun, 2022 @ 2:17pm
Lítau 22 Apr, 2022 @ 7:20am 
ok so you know how most bow-type weapons have the obligatory "No headshots" stat

what if this
didn't
have that stat
NightRaid 22 Apr, 2022 @ 9:06am 
because of similar projectiles to rescue ranger it might be a good rescin of it
Lil' chew chew 25 Apr, 2022 @ 11:06am 
if the projectile hits a enemy: he will have slower healing rate from any healing source (the ones that 1 per second are untouched)

if the projectile hits a teammate: he will faster healing rate from any healing source (the items that already give you a healing bonus are untouched)

that could be fun i guess
+ can destroy sappers and replenish sentry ammo
+ has blast radius
- 20% more ammo cost to refill sentry with gun
- 10% melee vulnerability
Magnedoodle 24 May, 2022 @ 12:36pm 
mmmmm it looks like the HL1 crossbow
GROMMY GHOUL 13 Jun, 2022 @ 5:03pm 
Weapon uses projectiles instead of standard ammunition
Projectiles base damage/explosion radius/projectile speed is that of the flare gun. afterburn not included

+ on direct hit, projectile is able to damage and destroy any sapper sapping a building (damage is dependent on range)
+ For each sapper destroyed, the clip is extended by 1 (maximum is 8 rockets in one clip)
+ crits on successful headshot

- -15% weapon swap speed
- weapon does 25% less damage when near the end of it's magazine
- reflected projectiles deal 100% more damage to the user and other buildings
Lil' chew chew 15 Jun, 2022 @ 11:46am 
1 full second of reloading
Good Pupper. 22 Jun, 2022 @ 1:03pm 
+/- reloads whole mag at once
Fires arrows slightly slower than the ranger
close range:75 damage, mid:50, and far:25
+20% more accurate
+head-shots will cause the enemy to be slowed
-shortstop reload speed
-no random crits
-crits are minicrits and minicrits turn into 25% damage bonus
Last edited by Good Pupper.; 3 Jul, 2022 @ 12:54pm
Lifeland 13 Jul, 2022 @ 1:44pm 
+hitting friendly buildings temporarily increases their firing speed + range which shrinks back over time
-heals 50% less than the rescue ranger
-only 1 shot per clip
Fish-Flacks-101 13 Jul, 2022 @ 5:30pm 
Originally posted by Lítau:
ok so you know how most bow-type weapons have the obligatory "No headshots" stat

what if this
didn't
have that stat
The reason they do it because their projectile types are the same to the huntsmen so that's why it says that on the Crusaders Crossbow. Don't remember if that is one any other weapons though.
Angel 31 Jul, 2022 @ 12:40pm 
rescue ranger reskin?
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