Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+5 maximum ammo
+20% reload speed
-10% movement speed
+3 max ammo
+move faster when crouched
less damage from landing
Cons:
+10% more damage from melle
+15% more damage from afterburn
well,thats just an idea,it might be kinda dumb,but the game isnt too realistic,too
regeneration 10% of ammo every 2 seconds
faster speed on 15%
Cons:
-20% max primary ammo on wearer
I think its fair
20% more ammo for bot Prime and Sec
15% faster reload speed
10% more health
Downsides:
15% slower speed
+3 sec afterburn
10% less meele damage
25% Headshot Resistance On Wearer
150 Health lost on backstabs instead of dying
+A shotgun. And a Backpack.
+20% increased ammo and clip size for both primary and secondary
+25% increased attack speed speed
+50% ammo gain increased, both primary and secondary
+Killing players drops a max ammo kit
-15% decreased damage
-Primary random crits nerfed to mini crits
-No random critical hits for secondary