Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

RA New Features Mod
zerobyte666  [developer] 2 Apr, 2022 @ 2:11am
Bug reports
If you'll find any bugs and want to report them, I'd be happy to hear about them here.
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Showing 1-15 of 42 comments
Boris.Volkov 3 Apr, 2022 @ 2:11am 
harvesters do not enter the service depot.
zerobyte666  [developer] 3 Apr, 2022 @ 2:12am 
Hm, let me check this...
It works for me. Can you provide a videoclip or just describe in more details how it happens?

I tried to damage my own harvester, then moved it to the service depot - it went there just fine, stopped and repairs started. Just as usual.
Works for full-health harvester too...

You send a harvester to the depot and it just doesn't start moving?
Or it starts moving towards the depot but stops right next to it?
Last edited by zerobyte666; 3 Apr, 2022 @ 2:21am
Boris.Volkov 3 Apr, 2022 @ 4:04am 
Originally posted by zerobyte666:
Hm, let me check this...
It works for me. Can you provide a videoclip or just describe in more details how it happens?

I tried to damage my own harvester, then moved it to the service depot - it went there just fine, stopped and repairs started. Just as usual.
Works for full-health harvester too...

You send a harvester to the depot and it just doesn't start moving?
Or it starts moving towards the depot but stops right next to it?
Not the situation that you have said.
In fact,the harvester does head for the depot,but it will stop once its head touches the depot.And it will move to somewhere else after a while.
The situation is just like that.
zerobyte666  [developer] 3 Apr, 2022 @ 4:06am 
Only harvesters? Other units behave fine?
zerobyte666  [developer] 3 Apr, 2022 @ 4:26am 
By the way, was the harvester attacked when you ordered it to go to the service depot, by any chance?
I've just uploaded a new version that fixes unit behavior when they're attacked.
Last edited by zerobyte666; 3 Apr, 2022 @ 4:28am
Boris.Volkov 3 Apr, 2022 @ 4:33am 
Originally posted by zerobyte666:
Only harvesters? Other units behave fine?
yes
Boris.Volkov 3 Apr, 2022 @ 4:33am 
Originally posted by zerobyte666:
By the way, was the harvester attacked when you ordered it to go to the service depot, by any chance?
I've just uploaded a new version that fixes unit behavior when they're attacked.
attacked and only half-health
zerobyte666  [developer] 3 Apr, 2022 @ 4:39am 
Try to test it now with latest version, maybe it helped?

If it doesn't help, you can try to open NEW_FEATURES.INI file, you can find it here
...Steam Folder...\steamapps\workshop\content\1213210\2788134824\ZeroByte's RA New Features\CCData\NEW_FEATURES.INI

...find this setting... (you can just search in text file by "PlayerAutoCrush")
"PlayerAutoCrush=yes"

...change it to...
"PlayerAutoCrush=no"
Last edited by zerobyte666; 3 Apr, 2022 @ 4:44am
Zxb 12 Apr, 2022 @ 3:03pm 
Righto, have finished a campaign now and found 1 more actual bug which I expect can be easily corrected. If you run an upgrade, say heavy machine gun, save the game and then reload it, it doesn't remember that you ran the upgrade so you have to research it again. At least 90% of the time, occasionally it does seem to save it.

Apart from that, your mod is totally awesome! :)
zerobyte666  [developer] 12 Apr, 2022 @ 4:05pm 
Ok, I'll check it...
Do you mean that game doesn't save progress of "researching" the upgrade?
Or you already researched it, and after reload it's back not upgraded (and available in the menu again)?
Zxb 12 Apr, 2022 @ 4:31pm 
Yes that's correct. I research the upgrade. Save the game. Load the game, the upgrade is showing back in the menu again.
zerobyte666  [developer] 13 Apr, 2022 @ 12:29am 
Thanks for details, I'll test it and try to find why it happens.
Does this happen to all kinds of upgrades, by your experience, or maybe some specific only?
Zxb 13 Apr, 2022 @ 9:36am 
Cheers. It affected all the upgrades, for the Soviets at least. Haven't tried with the Allies but don't suppose it's different. Hopefully it's not just my system that's playing up but I do wonder if the patches are working. Mobile gap generators leave permanent shroud and they said they fixed it in the first patch!
zerobyte666  [developer] 13 Apr, 2022 @ 10:33am 
I already fixed the upgrades bug, haven't uploaded a new version yet because it will be bundled with a few other changes.

Re: mobile gap generators - by permanent shroud you mean the shroud that disappears when you explore it (but it doesn't disappear by itself), right? I have this behavior too.
Not that it never disappears at all? This I never experienced.
Zxb 13 Apr, 2022 @ 11:02am 
Champion! Yes that's what happens, it goes when you send units to explore it again, it's not permanent permanent. I won't worry about it as long it isn't just my game that does it, it's nothing to do with your mod. :)
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