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It works for me. Can you provide a videoclip or just describe in more details how it happens?
I tried to damage my own harvester, then moved it to the service depot - it went there just fine, stopped and repairs started. Just as usual.
Works for full-health harvester too...
You send a harvester to the depot and it just doesn't start moving?
Or it starts moving towards the depot but stops right next to it?
In fact,the harvester does head for the depot,but it will stop once its head touches the depot.And it will move to somewhere else after a while.
The situation is just like that.
I've just uploaded a new version that fixes unit behavior when they're attacked.
If it doesn't help, you can try to open NEW_FEATURES.INI file, you can find it here
...Steam Folder...\steamapps\workshop\content\1213210\2788134824\ZeroByte's RA New Features\CCData\NEW_FEATURES.INI
...find this setting... (you can just search in text file by "PlayerAutoCrush")
"PlayerAutoCrush=yes"
...change it to...
"PlayerAutoCrush=no"
Apart from that, your mod is totally awesome! :)
Do you mean that game doesn't save progress of "researching" the upgrade?
Or you already researched it, and after reload it's back not upgraded (and available in the menu again)?
Does this happen to all kinds of upgrades, by your experience, or maybe some specific only?
Re: mobile gap generators - by permanent shroud you mean the shroud that disappears when you explore it (but it doesn't disappear by itself), right? I have this behavior too.
Not that it never disappears at all? This I never experienced.