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1 - So far I haven't yet touched modeling but I am planning on trying that, perhaps some more notable buildings would be added first.
2 - Events and decisions for sure are coming, I haven't yet touched upon deeper immersion with these methods. The factories are done on purpose, I might do something different with them eventually. At this moment the idea is that you won't really see Grove street build with their own factory. There is a military factory at the National Guard and the idea is you would need to capture strategic locations like these. (Although repairment is a fair statement, I will look into solving this sooner)
3 - The generic focus tree is very bare start to have something. It is nowhere near being done and ofcourse I haven't even started in implementing more of the story into the mod. I will be expanding the map more and more with new states, including the Police department and so on.
4 - Generals and Field marshals are a tricky one. I will fix the crashing that is caused by upgrading them, but in general it is weird seeing a gang having generals and field marshals.
Once again thank you for the feedback!
Explosives: (Just either Soft or Hard attack)
Medical supplies: Div Recovery rate, Div xp retained,
Snipers: Small Soft attack bonus and recon,
Vest/Armor: Defence bonus but little bit slower.
Basic Recon or Motor Recon: what the basic Recon effect in vanilla Hoi4 does.
Just possible Support roles each nation/gang can have to make there divisions a little more effective.