Project Zomboid

Project Zomboid

Wizard Trade Plus Mod
ninjawizard  [developer] 26 Feb, 2023 @ 3:33pm
1.3 UPDATE CHANGELOG
WIZARDTRADE 1.3 CHANGELOG

PS - i did not revised the entire update yet so there might be things missing on the list yet, i will update it asp

New Mechanics:
-Custom Zombies! - Sometimes some zombies will spawn using a rare outfit, like darth vader, but will be pretty rare, on the other hand dozens of common outfit types were add,
now dozens and dozens of new outfit zombies will spawn eventually, and many of the vanilla not used outfits, like jokeys were included on the general spawn pool too.

Price Rebalance:
-All collections and singles treasure now have great reduction in value to sell, this will make the middle game longer and more challenge in general.
-To Compensate a bit there are new collections now.
-Price Rebalance on lots of weapons, regular ones are cheaper and unique, end-game stuff are more expensive now.

New Trade Mechanics:
-Collector Traits; now players that collect and sold all the 8 itens of a collection, will get a collector trait of that collection and permanent 25% bonus cash every time he sell that collection again.

New Extract Gene System
-Dead Animal (rat, rabbit, gecko, lobster, bird) -> extract blood (with empty syringe -> put on Petri Dish -> Try to isolate the gene -> put the gene with human blood on the DNA sequencer
-The new profession Geneticist start with these recipes, all the others need to learn them from 2 books; Animal Anatomy Guide and the Genetic Engineer Compendium (expensive)
-This is a middle-late game feature and will require a lot of grinding to gather all the materials need, like the Centrifuge and the DNA sequencer witch are expensive.

New Collections
-Ancient Books (some of them give special recipes, other gives unpleasent surprises...)
-Cryptids Pictures (loch ness monsters, mothman, aliens and many others)

Fixes:
-Fixed all energy weapon Clips, not showing their stats and generating errors because of null values, now they work with a fake bullet instead,
but players still use/recharge them the same way; using a Energy Weapon Recharger, and having Eletricity Skill 1+
-New sound for EE3 bobba fett carbine, much better.
-Fixed model not showing when player eat protein bar - the vanilla game still did not fixed the chocolate not apearing when you eat it, it took me 30 seconds to fix mine... so i fixed the vanilla chocolate too and now it shows on the char hand when eaten.

New Professions
-Field Medic - similar to the infantry soldier, but start with a shotgun instead of a rifle, special medic outfit marks and some medic gear.
-Geneticist - start with all the recipes of the New Extract Gene System/Genetic Engineer stuff, other players need to pay a lot for the recipes.

Profession Overhauls
-Chemistry now have many more recipes and new mechanics, a chemistry kit and other items
-Occultists now have the ability to craft magic rings and talismans, and other players can now learn these recipes if they are very lucky to find a copy of the Solomon Key book.

New Outfits:
-Several new Formal Shirt colors, new bandana colors and types, new Long Jacket models (open jacket)
-Several new container clothings like Belts, Leg Belts and others.
-Star Trek Voyager Uniforms and Badge
-Xena
-Flash Prism Bracer (watch)
-Astronaut Outfit
-Clown Outfits
-Cheerleader new outfit
-Freddy Krueger
-Clueless
-Cowboy Outfits
-Joker outfits
-Martian Manhunter / Miss Martian
-Shazam Outfits
-Magician
-Wizard
-Witch
-Brazilian Saci Perere and other cultural/history things from Brasil
-Jack Burton (big trouble in little china)
-Several new make ups for face, eyes and lips
-Game of thrones outfits; Jaime and Cersei
and many many others! check the building menu for the entire list (and remember some of these are not for sale there so you need to find them on special zombies)


New Food
-Military Emergency Rations Packs -> with Water to hydratate them you get fresh food, a very good way to have fresh, preserving the inside packs.
-Surprise Chocolate Eggs -> comes with random toy surprise inside
-Romulan Ale
-Magic Potions - with a hole new alchemy system, the player needs to learn the recipes and gather the materials to craft the potions
-Talking Member Berries

New Weapons
-Xena Chakram
-Type 2 Phaser
-Atomizer Gun
-The Gold Gun (from 007); it can be disasembled into a functional gold lighter, a functional gold pen and a gold cigarette case.
-Gas Horn (made as a weapon but its more like a beacon to atract zombies)
-Batarang
-New Spear
-Repeating Crossbow
-Railgun Pistol
-Luger
-Walking Crane
-TEC 9
-Castro Troy Pistol
-Tomahawk hatchet
-Magic Wands (need a magic tome to make them work equiped on secondary, and these are hard to find loots)


New Items
-Vanilla Lighter now gets Empty instead of disapear, and you can refill it with Lighter Fluid
-New Disposable Lighters added (several colors), cheaper to buy than the vanilla zippo.
-Portable Atmospheric Water Collector (need 4 batteries to recharge once depleted of power) - have an empty Canteen or Water bottle on your inventory to activate it
-DNA sequencer - to create genetic engineer shots that gives the player special traits
-Playable GameBoy with 4 games (players can find it as uncommon loot or buy them on the trading machine), reduce stress and boredness.
-Several new Books that can teach recipes or even give some traits, they are rare to find and cost a lot to buy
-Portable TV
-Building Kits (miniature airplanes and some other building kits, needs paint, brush and other materials to do)
-Talking pikachu doll

Other:
-UFO pictures and other strange picture are now larger and you can almost see the UFO when you place them
-Many new sounds
Last edited by ninjawizard; 16 Apr, 2023 @ 8:33pm
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Showing 1-15 of 16 comments
pgames-food 27 Feb, 2023 @ 7:01pm 
cool ;)
When it comes to viral vaccines, I think more important than the price increase in equipment is to increase the material consumption per production. The consumption of the current version is so low that one bottle of ethanol can be used to make a dozen times of vaccine

But anyway, I'm looking forward to the next update
ninjawizard  [developer] 3 Apr, 2023 @ 2:26pm 
Originally posted by 物理系魔法师:
When it comes to viral vaccines, I think more important than the price increase in equipment is to increase the material consumption per production. The consumption of the current version is so low that one bottle of ethanol can be used to make a dozen times of vaccine

But anyway, I'm looking forward to the next update
you are right i fix that will consume x5 times more ethanol now :) and the player still need to risk his life by collectiong x10 samples of blood from the zombies per shot
lol~A few more tips: I'm not sure what the new version will look like, but I would recommend that weapons and clothes not be set to indestructible when balancing (of course, you can make durability higher and repairable depending on the price), this will encourage players to use other weapons -- if mine doesn't break at all, why would I buy another weapon? Clothes have an even bigger impact, and I recommend not making them unbreakable except for shoes and hats, which also encourages players to use their tailoring skills to repair clothes
ninjawizard  [developer] 5 Apr, 2023 @ 5:18pm 
the only clothes that are indestructible rn are the metal ones, but they are extremely heavy to carry, about the weapons i think only the lightsaber and couple others are.
幾度新涼 5 Apr, 2023 @ 8:37pm 
about "Vanilla Lighter now gets Empty instead of disapear, and you can refill it with Lighter Fluid", since mod Smoker already got these, will they confict?
Good ~ looking forward to update. I don't really recommend undestructible items, though, or you can lower the defense value of those items, or add more positions that they can't protect. Otherwise high defense + inability to destroy will result in a state of near invincibility when playing pve, which I experienced in another cold weapon mod

As for weapons, my experience with my community of 20 was that eventually 90% of players would prefer to use the infinitely durable weapon, and I had to use other mods to drastically reduce their attack power in order to force players to use other types of weapons

I would suggest limiting this by adding a few slightly expensive items as a "maintenance fee", such as battery charging for lightsabers, whetstone maintenance for metal weapons, etc.
There is another way to do this: you can add an option to the sandbox to set whether these are indestructible or not. I know of a mod that does this, maybe you should check it out:
ninjawizard  [developer] 5 Apr, 2023 @ 9:35pm 
Originally posted by 幾度新涼:
about "Vanilla Lighter now gets Empty instead of disapear, and you can refill it with Lighter Fluid", since mod Smoker already got these, will they confict?
its possible, depends how he set it up- i had to replace 2 vanila items; the lighter and cigarettes, not only because of the ligher fluid, but i also add several new disposable bic lighters to the game, including mr scaramanga's gold lighter :P im also planning to maybe add a eletrict lighter on the future (the ones with bateries)
Last edited by ninjawizard; 5 Apr, 2023 @ 9:51pm
ninjawizard  [developer] 5 Apr, 2023 @ 9:36pm 
Originally posted by 物理系魔法师:
Legend Craft - Melee Weapons

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2814896298
thanks i will take a look sometime
ninjawizard  [developer] 5 Apr, 2023 @ 9:37pm 
Originally posted by 物理系魔法师:
Good ~ looking forward to update. I don't really recommend undestructible items, though, or you can lower the defense value of those items, or add more positions that they can't protect. Otherwise high defense + inability to destroy will result in a state of near invincibility when playing pve, which I experienced in another cold weapon mod

As for weapons, my experience with my community of 20 was that eventually 90% of players would prefer to use the infinitely durable weapon, and I had to use other mods to drastically reduce their attack power in order to force players to use other types of weapons

I would suggest limiting this by adding a few slightly expensive items as a "maintenance fee", such as battery charging for lightsabers, whetstone maintenance for metal weapons, etc.
There is another way to do this: you can add an option to the sandbox to set whether these are indestructible or not. I know of a mod that does this, maybe you should check it out:
the update is out for 2 days now u know :) the only problem so far its a conflict with pawpaw loot, looks like that mod messes around with vanilla distrubition coding and even affect other mods, not good lol.. also check the new prices on the OP weapons, i tried to rebalance a bit now, also all the treasures sell for less now
ninjawizard  [developer] 5 Apr, 2023 @ 9:46pm 
i forgot to mention on the changelog about the cuban cigar and its boxes, the smoking pipe and the can of tabaco u can buy/find to put on the pipe and smoke, it will act like a cigarette :)
I am very sorry that I have been busy with other things these days, so I did not open the game and did not notice that it has been updated. I will add the new version to my server at the weekend and give you new suggestions after playing and experiencing it again~
Have a good life~
mores_feri 6 Apr, 2023 @ 4:02pm 
correct me if im wrong but wasnt there the juliet staling hair as actual hairstyle also included? did u removed it or do i have a mod conflict?
0kamiKaiju 17 Apr, 2023 @ 10:24am 
mores_feri i was wondering that too. it was my favorite hair style!
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