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+20% swing speed
On crit/minicrit makes enemies laugh
-75% damage
+90 attack speed (baloons are not heavy)
Wearer takes no fall damage
+10% movement speed on wearer
While deployed, when you take damage the baloon pops, granting you a 4 secs ubercharge.
Then you need to reload "Air" meter again (like Cow Mangler, but requires 6 charges instead)
on hit: stun enemies for 4 sec and destroy balloon
no falloff damage
balloon time recharge 2 succesful airblast
So it should be stun istead of uber? Ok yea that sounds more suitable for a popping balloon.
But if so then you can just burn enemies and then airblast them 2 times and then you got another go? I think thats too good how about more airblasts required (4 or so)
+50% less fall damage
On critical hit: Enemy will laugh
-90% damage
Weapon has long range
Critical hit on people on fire
-20% melee vurnrability
Oh, i got the wrong image there :P Ok i think thats balanced.