Kenshi
Shopkeeper Dialogue
LorrMaster  [developer] 25 Mar, 2022 @ 5:43pm
Bugs & Issues
If you find any bugs, incompatibility issues, or have any general feedback you can post it here.
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Showing 1-6 of 6 comments
Deimos 12 Apr, 2022 @ 3:54am 
For some reason, enabling this mod gives the hivers a skin tone slider, which makes them appear in every colour of the rainbow. Not a gamebreaking bug, I'm mostly just confused.
LorrMaster  [developer] 12 Apr, 2022 @ 11:59am 
Are you sure this is the mod that's causing it? I didn't see a skin tone slider and that would be a pretty odd (but interesting) bug.
crux 17 Jul @ 4:00pm 
I love this mod. So well done. Not sure if you ever plan on updating this. I made some minor corrections here and there in my own copy over the years but never reported things. I will do so in the off chance you do update. Today I found that many entries in your
LorrConv BountyOfficeSpotUC dialogue use "is character" rather than 'target carrying character" so they never play.
LorrMaster  [developer] 17 Jul @ 8:20pm 
Originally posted by crux:
I love this mod. So well done. Not sure if you ever plan on updating this. I made some minor corrections here and there in my own copy over the years but never reported things. I will do so in the off chance you do update. Today I found that many entries in your
LorrConv BountyOfficeSpotUC dialogue use "is character" rather than 'target carrying character" so they never play.

Ah, nice catch. I wasn't planning on updating the mod anymore, but maybe I will anyways. Feel free to share anything you find and maybe I'll get the urge to do another update.
crux 18 Jul @ 2:57pm 
Didn't expect a quick response, thanks. Small consistency thing here but in the "LorrShop TravelerShekSpot" dialogue "Okay, now we need something that rhymes with cannibal... I guess animal? Cannibal - animal." and the reponse is "... but then that would imply that anti-slavers are animals. Actually... I guess they are!" confused me. I changed it to cannibals. The other stuff I found I was sloppy in patching into a general patch of mine that I can only find the ids by disabling this mod to show missing dependencies. If I get around to that I will post them for sure.
crux 27 Jul @ 11:28am 
The flotsam refugee squad has been assigned the LorrShop WeaponsFlotsam dialogue. Issue here is it pulls from a choosefrom list that includes not only the Flotsam Refugee character but also the Shinobi Citizen and the Flotsam Ninja, This is an issue in vanilla as well.

The blister hill override uses that squad to populate houses. You end up with characters with trade dialogue and house contents as their inventory. I do believe the unused "Flotsam Smith" in the FCS was intended to be the leader of the Flotsam military armory squad.

Here is what I did for my game:
-Removed Flotsam Trader talk-to-me dialogue from the Flotsam Refugee package
-Reverted back to Flotsam Refugee package for both the Flotsam Refugee package and squad and removed the LorrShop WeaponsFlotsam from them.
-Added a squad leader to the Flotsam military armory. I used the Flotsam Smith but a refugee would work to. Then used the LorrShop WeaponsFlotsam as dialogue leader for that squad.
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Showing 1-6 of 6 comments
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