ARK: Survival Evolved

ARK: Survival Evolved

Cross-Genesis 2
 Denna tråd har blivit fäst, så den är troligtvis viktig
Eclipse  [utvecklare] 3 mar, 2022 @ 14:21
INI Options
INI Settings
Values provided below are the defaults.
;; ALL THESE SETTINGS GO INTO GAMEUSERSETTINGS.INI AND MUST BE UNDER THE HEADER [CG2] ; Unlocks Genesis 2 engrams on other maps UnlockEngramGroup=true ; UPCOMING: Enables Mutagen Bulb spawns. EnableMutagenBulbs=true

Class Names
Dinos:
  • All dinos are entirely vanilla. Check the commands on the official wiki[ark.wiki.gg].
Senast ändrad av Eclipse; 12 sep, 2023 @ 5:31
< >
Visar 1-13 av 13 kommentarer
Stylepard 7 maj, 2022 @ 16:11 
Thanks for the awesome work with this mod. Just wanted to check if I did everything right, I'm a total noob regarding game.ini

I just need to copy this at the end of my gamerusersettings.ini at gportal:

[CG2]
UnlockEngramGroup=true
EnableMutagenBulbs=true

correct? Thank you in advance
Senast ändrad av Stylepard; 7 maj, 2022 @ 16:55
Eclipse  [utvecklare] 7 maj, 2022 @ 20:25 
Yep!
NanoFob 12 maj, 2022 @ 8:39 
can i maybe ask if noglins are supposed to spawn , been a week and havent seen a single one
Eclipse  [utvecklare] 12 maj, 2022 @ 11:51 
Currently no. I couldn't find a suitable spawner for them (all cave spawners were either untameable or used on other maps in places that would just be too mean for noglins). I have a potential solution, but it'll wait till I work more on Rag spawns specifically since it's a bit more complex
NanoFob 12 maj, 2022 @ 12:34 
please keep me posted if you have time , i love your mod , but we as a group of friends can only afford 1 map
Eclipse  [utvecklare] 12 maj, 2022 @ 12:38 
An update's coming out very soon, so I can look at it now. If my idea works without too much trouble I can see about getting it in this update
Eclipse  [utvecklare] 13 maj, 2022 @ 0:50 
Turns out there’s no suitable cave spawner on Rag. I’ve found a new place for them, they’ll be in the next update :)
minihans 20 maj, 2022 @ 20:09 
Ursprungligen skrivet av Eclipse:
Currently no. I couldn't find a suitable spawner for them (all cave spawners were either untameable or used on other maps in places that would just be too mean for noglins). I have a potential solution, but it'll wait till I work more on Rag spawns specifically since it's a bit more complex


i love that you are putting effort into doing this. it would be very fun to have the nogs and space dolphins on RAG as its my fav map by far. cheers man!
been trying your commands for the gameusersettings
but doesnt seam to work
cant get dino class i dont want to spawn, not spawn
and didnt get the replacements i set working either

[CG2]
EnableMutagenBulbs=true
NPCReplacements=(FromClassName="Summoner_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Equus_Character_BP_Eden_C",ToClassName="TekStrider_Character_BP_C")
NPCReplacements=(FromClassName="Allo_Character_BP_Rockwell_C",ToClassName="")
NPCReplacements=(FromClassName="Carno_Character_BP_Rockwell_C",ToClassName="")
NPCReplacements=(FromClassName="Dilo_Character_BP_Rockwell_C",ToClassName="")
NPCReplacements=(FromClassName="Sauropod_Character_BP_Rockwell_C",ToClassName="")
NPCReplacements=(FromClassName="Turtle_Character_BP_Rockwell_C",ToClassName="")
NPCReplacements=(FromClassName="Daeodon_Character_BP_Eden_C",ToClassName="")
NPCReplacements=(FromClassName="Direwolf_Character_BP_Eden_C",ToClassName="")
NPCReplacements=(FromClassName="Megatherium_Character_BP_Eden_C",ToClassName="")
NPCReplacements=(FromClassName="Owl_Character_BP_Eden_C",ToClassName="TekStrider_Character_BP_C")
NPCReplacements=(FromClassName="Para_Character_BP_Eden_C",ToClassName="")
NPCReplacements=(FromClassName="Procoptodon_Character_BP_Eden_C",ToClassName="")
NPCReplacements=(FromClassName="Thylacoleo_Character_BP_Eden_C",ToClassName="")
Eclipse  [utvecklare] 2 jun, 2022 @ 2:47 
These are vanilla INI options, not the mod's. They go in game.ini, not under a mod header. Also NPCreplacements pretty much never work to replace to, they're only good for removing
Ursprungligen skrivet av Eclipse:
These are vanilla INI options, not the mod's. They go in game.ini, not under a mod header. Also NPCreplacements pretty much never work to replace to, they're only good for removing

nice nice, thx for the details, will try
< >
Visar 1-13 av 13 kommentarer
Per sida: 1530 50