Team Fortress 2

Team Fortress 2

Bag Fulla' Metal
HUG-DEALER 10 Jul, 2014 @ 1:33am
STATS
+ 50% max metal (start off with 200 max is 300)
+ 10% health regen

no negatives because you loose a fire arm in its place
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Showing 1-15 of 56 comments
Drake Dawnrune 10 Jul, 2014 @ 3:34am 
I think that I might get a little op if it had health regen and no cons. :-/
But it would be cool if it only gave the metal boost which could be then a little higher.
That would allow some more flexible and sneaky tactics for the engie.
Bread 10 Jul, 2014 @ 5:42pm 
Pros:
+50% max metal capacity

Cons:
-Replaces Secondary weapon
+10% damage vulnerability from all sources
Last edited by Bread; 10 Jul, 2014 @ 5:42pm
Mons 11 Jul, 2014 @ 1:33am 
+50% Metal
+25% more metal in pick ups and gibs
Replaces the shotgun or the pistol
If pistol is replaced:
+15% more clip and ammo capcity
If shotgun is replaced:
+50%more ammo capacity
+15% firing speed
No negative effects

Where's the metal when you need 'em in this back pack of coures


dom 11 Jul, 2014 @ 12:53pm 
Maybe a metal reserve, something like:

Press M2 to get all metal back.

Can only be replenished by supply lockers or maximum ammo packs after your metal is already full.

This would be extremely helpful, and i would actually use it.
Michiganon 11 Jul, 2014 @ 5:43pm 
Pros
Temporary metal upgrade
Reloading with Wrench will give you +200 spare metal
+50% regular metal
+10% damage resistance
You can throw down temporary ammo that works like temp metal
kills all F2Ps in real life and gives you 999 burning team captains and 100 keys
Cons
If you are killed and have any of the temporary metal/ammo on your buildings/friends, it will down grade them/take away the ammo, until it is at the original metal/ammo level, like what the red tape does, but only when you have temp metal/ammo on a building/friend.
-10% move speed
No moving buildings unless the metal reserve is empty. You're strong but not THAT strong.
Mechanics:
Spare metal and ammo is like overheal for sentries and guns, but it will stay there until you find more real metal or you die and lose the level(s) you built with the metal
Senator Armstrong 13 Jul, 2014 @ 6:29am 
How about this:
The backpack replaces the secondary weapon, but when selected, it activates a mini-sentry-type-gun in the bag that you control manually, while the normal sentry operates on it's own.
But to compensate, the regular sentry would either get a fire rate reduction, or be limited to Level 2.
HUG-DEALER 14 Jul, 2014 @ 1:19am 
Originally posted by Drake Darkrune:
I think that I might get a little op if it had health regen and no cons. :-/
But it would be cool if it only gave the metal boost which could be then a little higher.
That would allow some more flexible and sneaky tactics for the engie.
the negatives are that you loose a shotgun!
Body Cams: Off 14 Jul, 2014 @ 6:18pm 
Pros
+100% metal capacity

Cons
Replaces Primary weapon
-10% movement speed
Slumby 17 Jul, 2014 @ 5:39am 
replaced by pistol
+%50 metal
-%10 movement speed
blob 19 Jul, 2014 @ 12:01pm 
+50% Metal
+20 metal regained every 5 seconds
-15 Max health
Because of the larger load of carried metal, maybe movement speed would be an ideal disadvantage?
+50% Metal
-10% Movement speed
-Replaces secondary
I'll agree with The Pink Headed Fungus
76561198118006481 20 Jul, 2014 @ 5:18pm 
Originally posted by The Pink Headed Fungus:
replaced by pistol
+%50 metal
-%10 movement speed
perfect
Zero G.P.A. 24 Jul, 2014 @ 3:52pm 
Originally posted by ragdoll pony:
Originally posted by The Pink Headed Fungus:
replaced by pistol
+%50 metal
-%10 movement speed
perfect
maybe a little more peneltys
-10%max building health
MullMachen 25 Jul, 2014 @ 11:07am 
Originally posted by StealthNinja133:
Originally posted by ragdoll pony:
perfect
maybe a little more peneltys
-10%max building health
you already lost a pistol for it
It's A Feature 25 Jul, 2014 @ 7:09pm 
+50 max metal

-15 max HP
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