Stellaris

Stellaris

Space Elevators
 This topic has been pinned, so it's probably important
Sidewinder Fang  [developer] 11 Jan, 2024 @ 3:29pm
Space Elevator job list
This is a complete list of all the habitat jobs the space elevator recognises and their associated bonuses to avoid any confusion and help diagnose any bugs, it will be updated if any changes are made to the mod. Be aware the following are only loose categories I use to group different job together and assign bonuses.


Rulers Gives bonuses to all resource output
Politician
Executive
Merchant
Science Director
High Priest
Noble
Lord Commander
Technophant

Trade jobs Gives bonuses to all resource output
Clerk
Trader
Numistic Priest
Squire (added squire here as it don't really fit anywhere else)
Knight (added knight here as it don't really fit anywhere else)
Treasure Gatherer (again, doesn't really fit anywhere else)
Maintenance Drone (added here because it's the gestalt equivalent of a clerk)
Treasure Gatherer Gestalt

Industrial jobs Gives bonuses to mineral output
Metallurgist
Catalytic Technician
Artisan
Artificer
Pearl Diver (unavailable on habitats in vanilla but added in case of mods)
Chemist
Gas Refiner
Translucer
Fabricator
Foundry Drone (gives food bonuses instead as it uses food instead of minerals)
Catalytic Drone (gives food bonuses instead as it uses food instead of minerals)
Lensing Drone
Refinery Drone
Chem-Drone
Mote Harvesting Drone

Mining jobs Gives bonuses to Alloys and Consumer Goods output
Miner
Scrap Miner (unavailable on habitats in vanilla but added in case of mods)
Crystal Miner
Gas Extractor
Mote Harvester
Mining Drone
Scrap Miner Drone (unavailable on habitats in vanilla but added in case of mods)
Crystal Mining Drone
Gas Extraction Drone
Mote Harvesting Drone

Research jobs Gives bonuses to Energy output
Researcher
Archaeo-engineer
Astral Researcher
Zookeeper (unavailable on habitats in vanilla but added in case of mods)
Necromancer
Augmentor
Nanotech Researcher
Astrometeorologist
Brain Drone
Calculator
Archaeo-engineering Drone
Archaeo-engineering Unit
Astral Drone
Astral Unit
Augmentor Drone
Nanotech Research Unit
Astrometeorologist Hive
Astrometeorologist Machine

Energy jobs Gives bonuses to Research output
Technician
Tech-Drone
Grid Amalgamated

Administrators Gives bonuses to Food output*
Bureaucrat
Manager
Steward
Priest
Death Priest
Prosperity Preacher
Telepath
Culture Worker
Death Chronicler
Haruspex
Geologist
Wonder Curator
Historical Curator
Trophy Hunter
Animal Handler
Beastfighter
Coordinator
Synapse Drone
Chronicle Drone
Evaluator
Bio-Trophy (not really an administrator but it replaces coordinators for machine empires)
Drone Geologist
Drone Wonder Curator
Drone Historical Curator
Drone Wrangler
Hunter Drone
Symbiosis Integrator

Farming jobs Gives bonuses to Unity output
Farmer
Angler
Agri-Drone
Livestock

Entertainers Gives bonuses to planetary Amenities
Entertainer
Duelist
Storm Dancer

Enforcers Gives bonuses to planetary Crime reduction
Enforcer
Hunter Seeker Drone
(enforcers give slightly more as they reduce more crime)

Soldiers Gives bonuses to planetary Stability
Soldier
Warrior Drone

*Unless the empire is a lithoid or a machine empire, in which case these jobs give a 0.5% bonuses to all resources.
Last edited by Sidewinder Fang; 16 Jan @ 5:54pm