Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
-100% heal
-20% uber charging speed
-50% ubercharge active time
gains ubercharge based on damage dealt to enemies and heal target
Ubercharge: invulnerability and Critical hits
-100% healing to target
gains ubercharge by damage done to target
+25% uber gained ( i dont understand either)
ubercharge grants invounrability and critical hits
duuh
no ubercharge
always gives a 35% resistance to all damage types and always makes the healtarget have minicrits
48 health healed per second regardless of combat situation
does not overheal
Absolutely OP.
My idea:
- No Overheal
- -50% Heal Rate
- +15% Uber Rate
- +20% Uber Duration
Uber: Grants mini-crits, Boosts heal rate to standard heal rate, and grants a 35% resistence from all damage sources.
Cannot be Healed By other Medics.
-25% Max Health
-10% Uber Duration
+50% Health Gained From Medkits
-25% max health makes it complete ♥♥♥♥.
+ubercharges targeted comrade with invulnerability and crits
+the medigun is another weapon, u deal a constant damage beam to the opposition and slowly gain ubercharge in the making
-cannot heal
could add a special mode switch like the vaccinator to switch between hurting the enemy and buffing ure team