Counter-Strike 2

Counter-Strike 2

Procedurally Generated Training Map
General Thoughts and Criticism
I really loved this map and it's concept, it's very fun as well as good for training. There are however some things I would like to be changed in the future:

Bugs and tweaks:
- The game sometimes just randomly crashes while using this map with an error message (sorry I forgot the message, I will provide it next time).
- Maps sometimes have some small oversights, like rat tunnels you can't duck in and crates that block the path to their indoor areas.
- The maps are way too repetitive, I know this is procedurally generated but I feel like there are very few actually made areas that the generator is able to choose from. Maybe random ambients would be cool too, but that might be asking for too much.
- The maps are often too claustrophobic, I believe there should be more open areas and corridors should have more variety in width (you can still have claustrophobic areas, just make them not be 80% of the map).
- Bots are too predictable with their flashbangs, and it seems impossible to take them out while they hold their flash (I assume they don't actually throw it like a player and rather have some script doing it for them, I still would like having them taking out their flashbangs as that is an exploit that could be used in a real game).
- Bots are just too good sometimes? Even at difficulty 1 they easily take you out with smg sprays on your head. Not sure how this could be done, but bots should be made to mimic a player of their level (so low difficulty bots should act like human newbies).
- Bots frequently can't use cover properly, often leaving parts of their body exposed.
- Bots have predictable patterns, for example they never advance forward, seem to always expect you from specific angles, counter-strafe in the same way regardless of difficulty, don't seem to be affected by sounds and simply come out of cover whenever you get into their expected area (which can be either far or close) or start a gunfight (which is pretty annoying at times as they tend to appear all at once making it extremely difficult, but that is good behavior for higher difficulties).

Features:
- I don't know why give the player only the ability to yield rifles and pistols, I would want to train with SMGs and shotguns as well. I believe all weapons should be available to try out.
- Bots should also have more weapon options, I don't see why only "rat" bots are allowed shotguns and none of them have other weapons like machine guns and the scout rifle (I can understand why the AWP is disabled to them though, but an option to enable it would be cool). Would be really nice if you could have more control over the chance of each bot and each weapon they use.
- An option to enable the syringe MED to heal after you get X kills instead of instant healing would take out the cheesy free health in a gunfight while retaining the ability to fight various rows of bots without running out of health to actually continue, as it gives the player a little more strategy on healing and being safe. Maybe help as training for deathmatch as well? Lol.
- Counter-terrorists bots would be good to have as an option as to make your brain get used to them in different ambients. They are also more likely the ones that are camouflaged in the environment with their dark clothing so training against them would help more than against terrorists.
- Maybe a little overkill but bots throwing grenades and molotovs to flush you out of cover and smokes to block your path would be cool. Maybe even make so that the lower difficulty bots more frequently hold their utility up exposed while the higher ones tend to use them more safely and carefully (but it should of course always be possible to exploit that if you are good enough).