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When in multiplayer, I get a bunch of blank popups that disappear automatically.
Not sure what would be causing that, but I thought I'd let you know, in case you didn't already.
Also, the events are a bit too frequent for my personal taste. It'd be great if you added a game rule to turn the frequency down a bit.
EDIT: On further examination, this is only really an issue for my PC, at least among my friend group. And I still get the popups when I'm the host.
Hi wannachupbrew, this is a very strange bug, since all events which wound the character are always followed up by the base game’s “[Insert character] wounded” event so that your physician (if you have one) can attempt to heal them, or you will be presented with the option to search for one.
I’ll have a look when I get the chance, but this is the first instance of this happening I’ve heard about, do you have any other mods installed?
Hi Narleopaxlll, that’s very strange considering this mod works perfectly fine whenever used with multiplayer lobbies for me and my friends- do you have any other mods installed?
Thank you Mercury111996, I was starting to become confused trying to find the root of this bug, so knowing it's not related to this mod really helps. Have a good one!
1: aveces se genera aleatoriamente un doble click al hacer uno solo.
2: no tiene traducciones al español y no aparecen los textos de las tradiciones culturales.
3: saber idiomas no es util en el desarrollo de la partida.
4: las alianzas se disuelven automaticamente al morir tu personaje. debe haber forma de elegir alianzas que se quieran conservar en el gobierno siguiente y respalden tu trono.
there are various problems in this mod.
1: sometimes a double click is randomly generated when making a single one.
2: it has no translations into Spanish and the texts of cultural traditions do not appear.
3: knowing languages is not useful in the development of the game.
4: Alliances dissolve automatically when your character dies. there must be a way to choose alliances that want to keep themselves in the next government and support your throne.
You're using "add_trait = wounded_1" to add wounds but I can't find a single instance of them using that in the base game. Every event that adds wounds in the base game uses "increase_wounds_effect" with a reason listed afterwards.
Example: "increase_wounds_effect = { REASON = fight }"
I think this may be the cause of the problem.
Also, a very minor issue; 'close' is spelled 'clsoe' in 'betterbattles.1002.desc'.
Great writing, by the way.
Hi there. It's funny you mention the wound effect, because that was originally used in the older version of this mod, until I had to remove it due to the nature of the mod frequently ending up scaling the characters wounds to an almost guaranteed death around 10 battles into the characters playtime. The wounded_1 trait being added is used to ensure that the wounds cannot be too lethal, because in the older version of the mod characters were dying way too often.
To follow up on your comment on the bug, I've been testing vanilla game runs to see if they're hurt too, and it looks like it's a base game thing, which seems to be amplified when playing a modded game- I have no idea why.
And lastly, thanks for the spell check, I miss these things sometimes. I'm probably better at writing code than just plain old English...
Thanks for the feedback!
Hi Owenza777, this has been reported multiple times, unfortunately it's an issue with the base game as it stands. I'm sure paradox are working with a fix, so unfortunately at the moment you might just have to bear with. Thanks for the feedback!
I also have the blank popups situation in multiplayer...only other mod we're using is Community Flavor Pack.
Huh... I'll try to see what's going on- sometimes other mods can interfere with the localisation or the triggers for an event, so maybe that specific mod isn't compatible? It's odd that events would trigger blank like that, so I'll try to take a look for you. Thanks for letting me know!