Crusader Kings III

Crusader Kings III

Better Battles - Robe Update (1.8+)
 This topic has been pinned, so it's probably important
Alfred the Greatest  [developer] 10 Feb, 2022 @ 7:05am
Problems with the Mod
Please feel free to post any and all problems you find with the mod here, so that I can see what is going wrong, what errors are occurring, or what is just plain bad about the mod.

If you do run into errors and want to submit them here, please tell me the name and author of any other mods you are using so that I can see where the issue may lie. Thanks!
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Showing 1-15 of 51 comments
wannachupbrew 12 Feb, 2022 @ 10:49am 
Since using this mod I've had an issue with characters becoming wounded during an event and then remaining wounded forever. My current character was wounded at 16 and is still wounded at 51. My knights have all been wounded for decades also.
NarlepoaxIII 13 Feb, 2022 @ 1:33am 
I dunno if you're aware, but the mod doesn't seem to function properly in multiplayer.

When in multiplayer, I get a bunch of blank popups that disappear automatically.

Not sure what would be causing that, but I thought I'd let you know, in case you didn't already.

Also, the events are a bit too frequent for my personal taste. It'd be great if you added a game rule to turn the frequency down a bit.

EDIT: On further examination, this is only really an issue for my PC, at least among my friend group. And I still get the popups when I'm the host.
Last edited by NarlepoaxIII; 13 Feb, 2022 @ 2:20am
Alfred the Greatest  [developer] 13 Feb, 2022 @ 2:29am 
Originally posted by wannachupbrew:
Since using this mod I've had an issue with characters becoming wounded during an event and then remaining wounded forever. My current character was wounded at 16 and is still wounded at 51. My knights have all been wounded for decades also.

Hi wannachupbrew, this is a very strange bug, since all events which wound the character are always followed up by the base game’s “[Insert character] wounded” event so that your physician (if you have one) can attempt to heal them, or you will be presented with the option to search for one.

I’ll have a look when I get the chance, but this is the first instance of this happening I’ve heard about, do you have any other mods installed?
Alfred the Greatest  [developer] 13 Feb, 2022 @ 2:31am 
Originally posted by NarlepoaxIII:
I dunno if you're aware, but the mod doesn't seem to function properly in multiplayer.

When in multiplayer, I get a bunch of blank popups that disappear automatically.

Not sure what would be causing that, but I thought I'd let you know, in case you didn't already.

Also, the events are a bit too frequent for my personal taste. It'd be great if you added a game rule to turn the frequency down a bit.

EDIT: On further examination, this is only really an issue for my PC, at least among my friend group. And I still get the popups when I'm the host.

Hi Narleopaxlll, that’s very strange considering this mod works perfectly fine whenever used with multiplayer lobbies for me and my friends- do you have any other mods installed?
Apsephion 13 Feb, 2022 @ 3:11am 
Regarding the wounded thing, I think it might be a base game bug - I don't have this mod active currently and my first ruler got wounded falling of horse at age 22 and, despite having a physician, wounded never went away and he eventually died of his wound in his mid 40s.
Alfred the Greatest  [developer] 13 Feb, 2022 @ 5:52am 
Originally posted by Mercury111996:
Regarding the wounded thing, I think it might be a base game bug - I don't have this mod active currently and my first ruler got wounded falling of horse at age 22 and, despite having a physician, wounded never went away and he eventually died of his wound in his mid 40s.

Thank you Mercury111996, I was starting to become confused trying to find the root of this bug, so knowing it's not related to this mod really helps. Have a good one!
wannachupbrew 13 Feb, 2022 @ 3:44pm 
Originally posted by 3AGTTV:
Originally posted by Mercury111996:
Regarding the wounded thing, I think it might be a base game bug - I don't have this mod active currently and my first ruler got wounded falling of horse at age 22 and, despite having a physician, wounded never went away and he eventually died of his wound in his mid 40s.

Thank you Mercury111996, I was starting to become confused trying to find the root of this bug, so knowing it's not related to this mod really helps. Have a good one!
Sorry, 3AGTTV. I can confirm that it's happened on another save with no mods. It was just a coincidence that it happened for the first time after adding your mod.
ivanishh 13 Feb, 2022 @ 5:31pm 
hay diversos problemas en este mod.
1: aveces se genera aleatoriamente un doble click al hacer uno solo.
2: no tiene traducciones al español y no aparecen los textos de las tradiciones culturales.
3: saber idiomas no es util en el desarrollo de la partida.
4: las alianzas se disuelven automaticamente al morir tu personaje. debe haber forma de elegir alianzas que se quieran conservar en el gobierno siguiente y respalden tu trono.

there are various problems in this mod.
1: sometimes a double click is randomly generated when making a single one.
2: it has no translations into Spanish and the texts of cultural traditions do not appear.
3: knowing languages is not useful in the development of the game.
4: Alliances dissolve automatically when your character dies. there must be a way to choose alliances that want to keep themselves in the next government and support your throne.
wannachupbrew 13 Feb, 2022 @ 5:59pm 
3AGTTV, even though I had this also happen once in an unmodded save I'm having it happen every save with just your mod installed. I don't mod CK3 but I have a lot of experience modding other games so I thought I'd look into this a little more.

You're using "add_trait = wounded_1" to add wounds but I can't find a single instance of them using that in the base game. Every event that adds wounds in the base game uses "increase_wounds_effect" with a reason listed afterwards.
Example: "increase_wounds_effect = { REASON = fight }"

I think this may be the cause of the problem.

Also, a very minor issue; 'close' is spelled 'clsoe' in 'betterbattles.1002.desc'.

Great writing, by the way.
Alfred the Greatest  [developer] 13 Feb, 2022 @ 6:50pm 
Originally posted by wicked:
there are various problems in this mod.
1: sometimes a double click is randomly generated when making a single one.
2: it has no translations into Spanish and the texts of cultural traditions do not appear.
3: knowing languages is not useful in the development of the game.
4: Alliances dissolve automatically when your character dies. there must be a way to choose alliances that want to keep themselves in the next government and support your throne.
In response to this, unfortunately these are all errors with the base game, and are not resultant of this mod. I'm sure paradox are working on a fix, but until then, you might just have to stick through it. Sorry :(. Thanks for the feedback!
Alfred the Greatest  [developer] 13 Feb, 2022 @ 6:54pm 
Originally posted by wannachupbrew:
3AGTTV, even though I had this also happen once in an unmodded save I'm having it happen every save with just your mod installed. I don't mod CK3 but I have a lot of experience modding other games so I thought I'd look into this a little more.

You're using "add_trait = wounded_1" to add wounds but I can't find a single instance of them using that in the base game. Every event that adds wounds in the base game uses "increase_wounds_effect" with a reason listed afterwards.
Example: "increase_wounds_effect = { REASON = fight }"

I think this may be the cause of the problem.

Also, a very minor issue; 'close' is spelled 'clsoe' in 'betterbattles.1002.desc'.

Great writing, by the way.

Hi there. It's funny you mention the wound effect, because that was originally used in the older version of this mod, until I had to remove it due to the nature of the mod frequently ending up scaling the characters wounds to an almost guaranteed death around 10 battles into the characters playtime. The wounded_1 trait being added is used to ensure that the wounds cannot be too lethal, because in the older version of the mod characters were dying way too often.

To follow up on your comment on the bug, I've been testing vanilla game runs to see if they're hurt too, and it looks like it's a base game thing, which seems to be amplified when playing a modded game- I have no idea why.

And lastly, thanks for the spell check, I miss these things sometimes. I'm probably better at writing code than just plain old English...

Thanks for the feedback!
owenza777 14 Feb, 2022 @ 4:04am 
Got this today and I'm also noticing that my characters' wounds no longer heal. Might not be from this mod as a few others updated today as well.
Alfred the Greatest  [developer] 14 Feb, 2022 @ 4:54am 
Originally posted by owenza777:
Got this today and I'm also noticing that my characters' wounds no longer heal. Might not be from this mod as a few others updated today as well.

Hi Owenza777, this has been reported multiple times, unfortunately it's an issue with the base game as it stands. I'm sure paradox are working with a fix, so unfortunately at the moment you might just have to bear with. Thanks for the feedback!
DoktorZaius 14 Feb, 2022 @ 5:51pm 
Originally posted by 3AGTTV:
Originally posted by NarlepoaxIII:
I dunno if you're aware, but the mod doesn't seem to function properly in multiplayer.

When in multiplayer, I get a bunch of blank popups that disappear automatically.

Not sure what would be causing that, but I thought I'd let you know, in case you didn't already.

Also, the events are a bit too frequent for my personal taste. It'd be great if you added a game rule to turn the frequency down a bit.

EDIT: On further examination, this is only really an issue for my PC, at least among my friend group. And I still get the popups when I'm the host.

Hi Narleopaxlll, that’s very strange considering this mod works perfectly fine whenever used with multiplayer lobbies for me and my friends- do you have any other mods installed?

I also have the blank popups situation in multiplayer...only other mod we're using is Community Flavor Pack.
Alfred the Greatest  [developer] 15 Feb, 2022 @ 4:03am 
Originally posted by DoktorZaius:
Originally posted by 3AGTTV:

Hi Narleopaxlll, that’s very strange considering this mod works perfectly fine whenever used with multiplayer lobbies for me and my friends- do you have any other mods installed?

I also have the blank popups situation in multiplayer...only other mod we're using is Community Flavor Pack.

Huh... I'll try to see what's going on- sometimes other mods can interfere with the localisation or the triggers for an event, so maybe that specific mod isn't compatible? It's odd that events would trigger blank like that, so I'll try to take a look for you. Thanks for letting me know!
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