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Ability: Villainous Hero
+1 Movement for all land units, but -1 Movement for all naval units.
When each land specialty district is obtained by conquest for the first time, receive a Great Person of that type (Receive a Great Writer when conquering a city with a Theater Square district).
Gain the Tiger and Leopard Cavalry unique unit with Horseback Riding.
Unique Unit: Tiger and Leopard Cavalry
Chinese unique Classical Era unit that replaces the Horseman, when Cao Cao is their leader. +5 Combat Strength when in enemy territory. Can capture defeated enemy units.
Agenda: Hegemony of the Central Plains
Expands territory and earns Great People by all means. Likes civilizations that do not interfere his plans. Dislikes warmongers and those who conspire with city-states.
Ability: With Wisdom and Virtue
Receive 2 Envoys from each original Capital under Liu Bei's control.
Receive 1 Governor title when becoming a city-state's suzerain.
Conquering a city doesn't cause that city to lose Population.
Has access to a unique Governor, Zhuge Liang, the Crouching Dragon.
Gain the White Plumed Guard unique unit with Iron Working.
Unique Unit: Tiger and Leopard Cavalry
Chinese unique Classical Era unit that replaces the Swordsman, when Liu Bei is their leader. Faster than the Swordsman it replaces. +5 Combat Strength if within 4 tiles of a friendly Governor.
Agenda: Savior of Four Directions
Likes peaceful civilizations that keep their people happy and do not pillage. Dislikes those who pillage, attack city-states or ignore their people's happiness.
Basic Promotion (3): Third Visit
PERMANENT EFFECT: +1 level of Diplomatic Visibility.
This city receives +2 Amenities, +4 Housing and +8 Loyalty per turn.
Ultimate Promotion (1): Code of Shu
PERMANENT EFFECT: All Military policy slots are converted into Wildcard slots.
This city gains +2 city garrison Combat Strength per Military policy, and +2% to all yields per non-Military policy.
Ultimate Promotion (2): Military Innovations
PERMANENT EFFECT: The Eight Formations Array unique improvement can be built in all cities.
Ranged units trained in this city gain +1 additional attack per turn, but -10 Ranged Strength.
Ultimate Promotion (3): Border Pacification
PERMANENT EFFECT: Foreign cities skip the Free City step to join your Empire.
Each Population in this city provides +1 Culture and exerts +1 Loyalty pressure.
Ability: Feiyun Gaihai
+30% Production towards Traders, Spies and Naval Ranged units.
First 4 Harbors instantly receive Lighthouses and Shipyards (ignore Technology requirements).
Gain the Louchuan unique unit with Shipbuilding.
Unique Unit: Louchuan
Chinese unique Classical Era unit that replaces the Quadrireme, when Sun Quan is their leader. Has additional range and receives +10 Combat Strength when defending against ranged attacks.
Agenda: Tripartite Balance
Builds a strong navy, and prefers solving conflicts through more subtle means like diplomacy, espionage or declaring surprise wars. Likes civilizations in faraway continents. Dislikes civilizations starting wars on his continent.
Ability: Grandmaster of Taiping-dao
Receive Faith and Great Prophet points when an Inspiration is triggered.
Missionaries and Apostles have +1 spread, and heal all land military units within 2 tiles at the end of every turn.
Agenda: Thirty-six Circuits of Followers
Likes civilizations that follow his religion and have high Faith output. Dislikes civilizations that do not follow his religion and have low Faith output.
Ability: Unleash the Raiders
+50% yields from pillaging, coastal raids and plundering Trade Routes.
Pillaging with cavalry units costs only 1 Movement.
Razing a city grants a random amount of Gold and fully heals all units.
Gain a unique project to raze his own cities.
Agenda: Unprecedented Brutality
Pursues war and pillage, and likes civilizations who do the same. Dislikes civilizations that stay away from war or pillage.
Ability: Coalition Commander
Gain an additional Diplomatic policy slot with Political Philosophy; gain a second additional Diplomatic policy slot with at least one active Alliance.
Unit maintenance and City-state leverage cost are reduced for each Diplomatic policy slotted.
Agenda: Proclaimations of Punitive Expeditions
Prefers Alliances, City-state diplomacy and maintaining a large army. Likes civilizations that are not competing for the same city-state allegiance. Dislikes civilizations that are either suzerain or conqueror of city-states.
Ability: Greed for Imperial Regalia
Relics provide +2 Culture and +3 Gold.
Receive 1 Relic for every 9 improvements with Luxury resources if an empty slot is available (up to 9 Relics).
Commercial Hubs and Entertainment Complexes grant a Builder when built.
Palace and Monuments receive an additional Relic slot.
Agenda: Zhongjia Emperor
Likes civilizations with low Gold income and no Luxury resource he desires. Dislikes civilizations with high Gold income, or has a new Luxury resource he has not yet collected.
Ability: Scholarly Preservation
The Capital and cities within 6 tiles start with Ancient Walls.
All cities receive +25% Production towards Campus, Theater Square and Commercial Hub districts, and an additional +25% per Walls in the city.
Agenda: Jingzhou School
Emphasizes peaceful development of Science and Culture. Likes peaceful civilizations with low Science and Culture output. Dislikes warmongers with high Science and Culture output.