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E.g. France was always destroying everyone, spain was huge, etc..
I increased the Ai aggressiveness to make the AI actually conquer more, but that didnt work that well, though I had some superpowers in my game as germany, but they were only half my strength, and I am no good player...
So what I am trying to do is creating generic conquest missions, making it easier for the AI to conquer, and make it more willing to do it. It will not strengthen the AI compared to the player, but it will hopefully lead to more aggressive nations.
If that doesnt work, I will create some big powerhouses
But I can turn deserts into green land.
And if they had basetax above 0, they´d be colonised.
Ill turn the spanish deserts into green land, as I think that might still be plausible.
I might also add new provinces there, problem is that new provinces are savegame compatible, but they then have 0 basetax.
Problem is, they look stupid when everything around isnt colonised. Thats why I removed that huge wasteland above the italian region and made it to these sea provinces.
I am currently working on the spanish desert, almost finished the terrain.
Will then focus on the other large deserts, and then take care of the provinces themselves. Depending on how much time I have for modding, this could take a while
In this case, it would more likely be a navigable river, or?
I have also removed all midland wastelands, though havent changed the terrain. I ran into bugs when I tried, as one of the plugins for gimp isnt working properly. I have just expanded the existing provinces around some wastelands and made other wastelands normal provinces