Garry's Mod

Garry's Mod

QCardWars - Card Game in GMod!
Cards become Invalid upon load
I created a relatively large set of cards (around 100 or so) and saved them to my device. They loaded fine yesterday, but today trying to load them causes almost all of them to appear as "Invalid". I have no idea what's causing this, and activating cards, reloading the save and restarting the game don't help. I spent a lot of time on this, and if anyone knows of a fix that would be great.
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Upon further inspection, it appears to be an LUA error. It gives two messages which are as follows when I try to load the preset:

[QCardWars - Card Game in GMod!] Trying to send an overflowed net message!
1. sendData - lua/autorun/server/sv_qcardwars.lua:67
2. qcwLoadPreset - lua/autorun/server/sv_qcardwars.lua:455
3. func - lua/autorun/server/sv_qcardwars.lua:143
4. unknown - lua/includes/extensions/net.lua:34

[QCardWars - Card Game in GMod!] lua/includes/extensions/net.lua:234: net.ReadType: Couldn't read type 161
1. error - [C]:-1
2. ReadType - lua/includes/extensions/net.lua:234
3. ReadType - lua/includes/extensions/net.lua:173
4. ReadType - lua/includes/extensions/net.lua:173
5. ReadTable - lua/includes/extensions/net.lua:173
6. func - lua/autorun/client/cl_qcardwars.lua:1911
7. unknown - lua/includes/extensions/net.lua:34
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