Stellaris

Stellaris

Destiny: Fallen Portraits
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force728  [developer] 27 Mar, 2022 @ 7:07pm
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Showing 1-15 of 20 comments
JadeBlood815 10 Aug, 2022 @ 5:00pm 
I am sorry to say about that, but it seems this mod is not compatible with 'Animated Fallen Angel Species' mod. both mod has same name of species class file(00_fallen_species_classes.txt), causing overwrite this or other's one.
force728  [developer] 11 Aug, 2022 @ 5:35am 
Originally posted by JadeBlood815:
I am sorry to say about that, but it seems this mod is not compatible with 'Animated Fallen Angel Species' mod. both mod has same name of species class file(00_fallen_species_classes.txt), causing overwrite this or other's one.

Should be easy enough to fix.
Jedipony1 29 Sep, 2022 @ 11:21pm 
So it's been a hot minute since I did this, but with the Hive Mind Ascension Perk, the Fallen just completely broke. Their pops all vanished completely when I took, completely breaking the game
force728  [developer] 30 Sep, 2022 @ 8:41am 
Originally posted by Jedipony1:
So it's been a hot minute since I did this, but with the Hive Mind Ascension Perk, the Fallen just completely broke. Their pops all vanished completely when I took, completely breaking the game

That's an odd thing to happen since I never messed with ascension perks for this mod. Do you have any other mods installed when this happened?

What was the name of the Ascension Perk?
Jedipony1 30 Sep, 2022 @ 2:56pm 
Ah... Biological Ascension I think. Multiple mods, but not many race mods. More slots for perks, more civics, your race mods for Destiny, Gigastructures, Diversified planets, and some origin mods I think at the time
force728  [developer] 30 Sep, 2022 @ 4:38pm 
Originally posted by Jedipony1:
Ah... Biological Ascension I think. Multiple mods, but not many race mods. More slots for perks, more civics, your race mods for Destiny, Gigastructures, Diversified planets, and some origin mods I think at the time

Unfortunately, I can't really guarantee that this mod will be compatible with every mod, so you have to find out which is causing the issue. Which mod had the biological ascension perk?
Jedipony1 30 Sep, 2022 @ 9:10pm 
I believe it's base game actually
Last edited by Jedipony1; 1 Oct, 2022 @ 1:50pm
UltraTomCat90 1 Dec, 2022 @ 7:17am 
Hello,
I'm sure you have your plate full right now but, their is a bug if you use the "scorn trait", and i think any destiny 2 "species trait" IE cable,scorn,eliksni..... where if you don't pick the origin, but do pick the trait the game will crash when you select your first tradition. I don't know how easy it will be to fix, so instead I'm requesting you make the civics available for every government type including hive-minded and machine intelligence that way you can select the required civic and required origin, because again I don't know how easy it would be to fix the species trait to make them stand alone.

FYI i'm trying to play a hive minded scorn/darkness empire that uses few but incredible powerful pyramid ships, with the bulk of my fleets being the new organic amoebas that hive-minds gain access to with the new "cordyceptic drones" civic, that and because I cant use the scorn origin i'm using the overtuned origin
force728  [developer] 1 Dec, 2022 @ 12:53pm 
Originally posted by gator2112.lp:
Hello,
I'm sure you have your plate full right now but, their is a bug if you use the "scorn trait", and i think any destiny 2 "species trait" IE cable,scorn,eliksni..... where if you don't pick the origin, but do pick the trait the game will crash when you select your first tradition. I don't know how easy it will be to fix, so instead I'm requesting you make the civics available for every government type including hive-minded and machine intelligence that way you can select the required civic and required origin, because again I don't know how easy it would be to fix the species trait to make them stand alone.

FYI i'm trying to play a hive minded scorn/darkness empire that uses few but incredible powerful pyramid ships, with the bulk of my fleets being the new organic amoebas that hive-minds gain access to with the new "cordyceptic drones" civic, that and because I cant use the scorn origin i'm using the overtuned origin

Ok, I tested out your problem by going through the steps you described and I haven't encountered any crashes on my end. I picked several traditions when using an empire that had one of the destiny traits without using the origins and it didn't crash.

However, since I don't have the Toxiods dlc, I can't test run the overtuned origin. I can only use the new cordyceptic drones civic and I haven't encountered a problem with it so far.

Regarding the Scorn civic, I'll remove the gestalt restriction so you can use it with the hive mind authority.
Last edited by force728; 1 Dec, 2022 @ 12:55pm
OverlordMGC 2 Dec, 2022 @ 6:28pm 
There are two minor bugs I have encountered. One was already existing before the update and another one after the update (of both the game and the mod).

The first one being that the fallens country flag is completley replaced by a random one after loading any savefile I made with that faction. So far this is the only mod faction were I encountered that issue.

The second bug is with army names. It's pretty minor and not too immersion breaking. The numbers are without st, nd, etc. So instead of having "1st" there is just "1 ".
force728  [developer] 3 Dec, 2022 @ 7:58am 
Originally posted by OverlordMGC:
There are two minor bugs I have encountered. One was already existing before the update and another one after the update (of both the game and the mod).

The first one being that the fallens country flag is completley replaced by a random one after loading any savefile I made with that faction. So far this is the only mod faction were I encountered that issue.

The second bug is with army names. It's pretty minor and not too immersion breaking. The numbers are without st, nd, etc. So instead of having "1st" there is just "1 ".

If you're using the prescripted empire, it can be from an invalid color setting which can happen sometimes. Until I fix it, re-selecting the flag and colors you want and saving it usually fixes the problem.

I'm aware about the army names. I think Paradox changed the localisation for armies again in the update.
Firebrand 10 Dec, 2022 @ 3:35pm 
Fallen countries having rebellions consistently crash the game. This has happened to me twice so far, with two different empires, both of whom had Fallen primary species. Two other rebellions have occurred without error, once to a Hive empire and once to a Cabal empire.

Both Fallen rebellions had instances where a planet or habitat with the "Spreading Turbulence" modifier (which flags which planets will join the separatist nation) was in a system with another planet or habitat that didn't; however, I used console commands to remove said modifiers and the crash continued to happen.

Additionally, I noticed that the bottom of my error logs usually had an error relating to a Hive or Vex start event, although I'm not sure whether its related (Worth noting that I consistently saw "hive_start.12", which supposedly triggers when a Lucent Brood Throne World is invaded, even though I have no Lucent Brood empires in the game).
force728  [developer] 10 Dec, 2022 @ 9:58pm 
Originally posted by Firebrand:
Fallen countries having rebellions consistently crash the game. This has happened to me twice so far, with two different empires, both of whom had Fallen primary species. Two other rebellions have occurred without error, once to a Hive empire and once to a Cabal empire.

Both Fallen rebellions had instances where a planet or habitat with the "Spreading Turbulence" modifier (which flags which planets will join the separatist nation) was in a system with another planet or habitat that didn't; however, I used console commands to remove said modifiers and the crash continued to happen.

Additionally, I noticed that the bottom of my error logs usually had an error relating to a Hive or Vex start event, although I'm not sure whether its related (Worth noting that I consistently saw "hive_start.12", which supposedly triggers when a Lucent Brood Throne World is invaded, even though I have no Lucent Brood empires in the game).

I'm looking into it. I'll let you know when I get a chance to do a test run.
Firebrand 11 Dec, 2022 @ 7:15pm 
Update: Turns out my bug report was a coincidence, I ran a few tests without any Destiny species mods and the crash still happened, although I still have no idea what's causing it.
force728  [developer] 11 Dec, 2022 @ 7:25pm 
Originally posted by Firebrand:
Update: Turns out my bug report was a coincidence, I ran a few tests without any Destiny species mods and the crash still happened, although I still have no idea what's causing it.

I see. Thanks for letting me know. Also, I've updated the hive mod to fix the Lucent Brood deposit issue.
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