Company of Heroes 2

Company of Heroes 2

Novorossiisk - Back Home (6)
 This topic has been pinned, so it's probably important
Scuriva  [developer] 22 Jun, 2014 @ 8:27am
Report Bug/Problem !
Hi CoH Gamer,
If you bug or problem in this map (Capture flag, Wall bug, Bridge bug...) : you can post the problem here.

Thank you, and Have Fun
Last edited by Scuriva; 22 Jun, 2014 @ 8:30am
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Showing 1-5 of 5 comments
Koffiekoekje 29 Jun, 2014 @ 4:22pm 
Great map dude! I had a bug where I bombed the small wooden bridge with a SdKfz 251 "Stuka zu Fuß" Half-track (Oberkommando), the graphics of the bridge disappeared, but the 'destroyed' bridge graphics didn't appear. The enemy could still walk on it somehow. 10-15 minutes later the bridge 'destroyed graphics' appeared and the bug was gone so to say. I'm not sure one of my teammates bombed the bridge again, since I was busy covering the right (south on the image) side of the map, so that would need testing.

Screens: http://gtm.steamproxy.vip/profiles/76561198015864235/screenshots/?appid=231430
Last edited by Koffiekoekje; 29 Jun, 2014 @ 4:29pm
Scuriva  [developer] 30 Jun, 2014 @ 8:20am 
Thx Dude =) ! And thx to report Bug.

Yes I saw this bug also during my tests, but I have not assigned a beta tester, and I do not know if it was just my game or all.

Thank you for your post, that answers my question.
On this subject, I think this is a bug in bridge repporter with RELIC. This is a problem since the extension

For counter this bug, i will switch bridge (wood -> stone) during graphic bug.

If you have another solution ?
Last edited by Scuriva; 30 Jun, 2014 @ 8:22am
Koffiekoekje 30 Jun, 2014 @ 2:58pm 
Don't know really, I think switching it to stone might work for now. Just hope it gets fixed soon, I think a destructible wooden bridge is more in place there.
Scuriva  [developer] 1 Jul, 2014 @ 9:12am 
Yes i m agree with you. I will test for next update CoH2
Vanguard 31 Oct, 2014 @ 2:34pm 
Great map. love the detail. however If two american bases are located in the same area it will prevent armor units from being able to go anywhere on the map.
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