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번역 관련 문제 보고
IOException: Sharing violation on path C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\00PropAnarchyDebug.log
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at PropAnarchy.PAModule.CreateDebugFile () [0x00000] in <filename unknown>:0
at PropAnarchy.PAModule..ctor () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
PropAnarchy.PAModule:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.ConstructorInfo:Invoke(Object[])
ColossalFramework.Plugins.PluginInfo:CreateInstance(ConstructorInfo)
ColossalFramework.Plugins.PluginInfo:get_userModInstance()
ColossalFramework.Plugins.PluginManager:AddPlugins(Dictionary`2)
ColossalFramework.Plugins.PluginManager:LoadPlugins()
Starter:Awake()
I'm pretty sure Watch It! has nothing to do with this.
The 00PropAnarchyDebug.log is empty except the header.
The oEManagersDebug.txt looks like this:
--- Extended Managers 1.0.3 Debug File ---
Microsoft Windows NT 10.0.19044.0
C# CLR Version 2.0.50727.1433
Unity Version 5.6.7f1
-------------------------------------
124:8590074-Awake ==> Setting Prop Buffer to 262144
0:8798751-Awake ==> Setting Prop Buffer to 262144
0:8643946-Awake ==> Setting Prop Buffer to 262144
The EML throws a Sharing violation too which might be related.
I hope this will help you.
As to your EML log file, you should only see one line of "Awake ==> Setting Prop buffer to 262144". Seeing three lines means three EML instances are saying they've set the prop buffer limit.
My best guess is that you've got multiple Prop Anarchy and EML installed in your system. Best you search through your directories and make sure only one of each mod is installed
I will try some more.
Disabling "Lock Forestry" will allow the creation of forestry resources when you place trees in game. Enabling "Lock Forestry" will dis-allow the creation of forestry resources.
Now you may ask, why in the heck would anyone want this feature?
This is one critical feature for detailers, especially when detailing farms. When you create farm lands, you need to have fertile land in order for the farm land to function properly. But what if you wanted to plant trees around the farm? The trees would destroy the fertile land, and the more trees you plant, the less fertile the land becomes. So what to do? By using Tree Anarchy's Lock Forestry feature, you can start placing millions of trees on a fertile land without destroying the fertility.
You probably ask this question because you've never thought of planting trees on farms. On a side note, I've already written a detailed description of Lock Forestry on Tree Anarchy's discussion page. No idea how you came here to post this question LOL
https://drive.google.com/file/d/1ZrrUoU44j55QG9FG-HObzwTZ6VGkFAqk/view?usp=sharing
https://drive.google.com/file/d/1fntsMDQnpUWf-XUOqhwSUn5PecBf9IVI/view?usp=sharing
https://drive.google.com/file/d/1QPeJd-jlmVMJYVl4Yidgyoc7E-r4_TNx/view?usp=sharing
I unsubscribed any mod I used before out of the list on the workshop page.
I hope this is enough information. I really like this mod though, it's much better then having to subscribe to a bunch of seperate mods to get the same functionality.
Also, I barely use workshop props, mainly some vehicles, billboards, and a few construction bits to add a little detail to my cities, everything else is vanilla appart from TMPE, loading screen, and a few roads and LUTS)
https://drive.google.com/file/d/1HOsHCpoeLrNhRFz8nt7eLKKTFw1dbMLd/view?usp=sharing, https://drive.google.com/file/d/1LHi2nDuLyWDQ4B6RcA9JqCwkZoKnQ2Lc/view?usp=sharing, https://drive.google.com/file/d/1OGLLAe3C1uQLxDv8e8cn-v5ghvbOi7MJ/view?usp=sharing
The Mod G:\SteamLibrary\steamapps\workshop\content\255710\2696146766 [PropAnarchy.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at PropAnarchy.PAPainter.Initialize (SimulationManager) <0x00076>
at PropAnarchy.PAModule.OnLevelLoaded (ICities.LoadMode) <0x0054b>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch2 (LoadingWrapper,SimulationManager/UpdateMode) <0x000b9>
It seems you subscribed to EML but you didn't enable it.
Shoot, that was it! Thanks