The Escapists 2

The Escapists 2

The Island and the River.
MekaDovah 5 Feb, 2022 @ 5:50pm
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Needed more space to write this.

I like the general idea, but there are a number of issues I noticed while playing. I have some suggestions if you're interested.

I escaped in the afternoon on day 1 via the north west parking lot. All I needed was a guard uniform and a red key. Main weakness of that area is the double green door: it isn't locked when approaching it from the right. This is a weird bug with the editor you can't do anything about (along with the fact green keys do not drop on custom maps to make fake keys with). Replace that door with the teal one if you want keep it so the player needs two keys to escape that way.

Biggest issue is the layout is too scattered. It takes a long time to get from place to place. It's not very fair to the player to make actually following the prison schedule difficult with long walks when they aren't even trying to escape or anything. It's more annoying that difficult since it isn't really hard to thwart, but it feels more like a cheat than a challenge, and is kind of boring.

Group things together more: put everything the prisoners need to just go about their day in one area and guard facilities somewhere else. This makes it easier for the prisoners to follow the schedule, but also harder for them to break the rules and try to escape.

To better fit everything, I recommend not using the pre-made rooms and just make your own to reduce wasted space. It would also improve security: the lack of contraband sensors made it so I could run contraband with ease. Also, in the north-east cell block, all the cameras are facing the wrong way and couldn't actually see me entering cells to steal things.
Last edited by MekaDovah; 5 Feb, 2022 @ 5:54pm